Emulator Issues #13705
openVRR does not work properly when emulating Super Mario Galaxy on Dolphin flatpak version.
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Description
Game Name?
Super Mario Galaxy
Game ID? (right click the game in the game list, Properties, Info tab)
[RMGE01]
MD5 Hash? (right click the game in the game list, Properties, Verify tab, Verify Integrity button)
[f99a97f9ae4dccd1db45e9aaab9cebd8]
What's the problem? Describe what went wrong.
[VRR does not work as it should when I am emulating SMG, which is causing micro-stutters on gameplay]
What steps will reproduce the problem?
[Get the flatpak release (dev builds), and emulate the game, check VRR FPS counter that the monitor has while playing]
Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.
[Yes, version 2412-36]
Is the issue present in the latest release? For future reference, please also write down the version number of the latest release.
[Yes/No and version number here]
If the issue isn't present in the latest release, which is the first broken version? (You can find the first broken version by bisecting. Windows users can use the tool https://forums.dolphin-emu.org/Thread-green-notice-development-thread-unofficial-dolphin-bisection-tool-for-finding-broken-builds and anyone who is building Dolphin on their own can use git bisect.)
[First broken version number here (if applicable)]
If your issue is a graphical issue, please attach screenshots and record a three frame fifolog of the issue if possible. Screenshots showing what it is supposed to look like from either console or older builds of Dolphin will help too. For more information on how to use the fifoplayer, please check here: https://wiki.dolphin-emu.org/index.php?title=FifoPlayer
[Attach any fifologs if possible, write a description of fifologs and screenshots here to assist people unfamiliar with the game.]
What are your PC specifications? (CPU, GPU, Operating System, more)
[Ryzen 5 7600, RX 5700, Nobara 41, 16GB RAM]
Is there anything else that can help developers narrow down the issue? (e.g. logs, screenshots,
configuration files, savefiles, savestates)
[I recorded two videos, one displays how VRR works on SMG and the other does the same but for Mario Kart Wii, watch and compare how VRR refresh rate changes in both
Super mario galaxy footage : https://youtu.be/SOvKdiB8elg
Mario Kart Wii footage : https://youtu.be/HSEtqPQ0ACE]