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Emulator Issues #13713

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Metroid Prime Trilogy (MP2) Freeze and CTD - Morph Ball Cannon

Added by IlMauriciano 16 days ago. Updated 16 days ago.

Status:
New
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

[Metroid Prime Trilogy - Metroid Prime 2 Echoes] - [R3MP01]
[CRC32 : 7506b685 - MD5 : 735c0d0c16177e3294f5e0faf7a69571 - SHA-1 : 0c80815eedca8f597f01d5a380489766c56acf88]

I've recently decided to play Metroid Prime Trilogy thanks to my newest hardware, and came across a freeze/CTD in Metroid Prime 2.
When tyring to use the Morph Ball cannon, like the one found in Temple Grounds - Grand Windchamber, I got a freeze then immediate CTD.

I have to try other morph ball cannons to check repeatability (there are multiple cannons in Temple Grounds) and try with different config for testing purpose (3xIR, no external textures, etc...)

Bug discovered in Dolphin 2412, using HD Textures for all games, exclusive Ubershaders, running in 1440p (4x internal res) with 8xMSAA and got a solid 60FPS through all games.

Intel Core i5-14600KF 5.3GHz - Asus PRIME Z790-P
MSI RTX 4070 Gaming X Trio 12Go - 1To + 2To Samsung 980 Pro
32Go Crucial Pro DDR5-5600 - SoundBlaster AE-7
Samsung Odyssey G4 27" 240Hz - Windows 10 Pro 22H2 - Dolphin 2412 with a real Wiimote and Dolphinbar.

Current Dolphin config here attached.


Files

Dolphin config.png (590 KB) Dolphin config.png Current Dolphi configuration IlMauriciano, 01/05/2025 11:29 AM
R3MP01_2025-01-05_13-51-10.png (2.44 MB) R3MP01_2025-01-05_13-51-10.png MPT (MP2) Grand Windchamber IlMauriciano, 01/05/2025 12:53 PM
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