Emulator Issues #13725
openOSD can sometimes show incorrect frame count when loading a savestate
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Description
Game Name?
Any game will work for this.
What's the problem? Describe what went wrong.
When loading a savestate, Dolphin's toggleable on-screen display will sometimes display a frame count of 1 more than when the savestate was created, only correcting itself on subsequent frames. This will always happen if emulation is progressed via frame advance directly prior to creating the savestate, a situation very common when TASing.
What steps will reproduce the problem?
- Go into the Movie tab and check "Show Frame Counter".
- Boot up any game in Dolphin.
- Pause emulation, and press the frame advance key at least once.
- Create a savestate.
- Load the savestate. The displayed frame count will have increased by 1, resulting in an incorrect number.
Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.
Yes. 2412-213
Is the issue present in the latest release? For future reference, please also write down the version number of the latest release.
Yes. 2412
What are your PC specifications? (CPU, GPU, Operating System, more)
OS: Windows 11
CPU: Intel Core i5-12500H
GPU: Nvidia Geforce RTX 4060 Laptop GPU
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