Emulator Issues #13746
openFrame advance crashes Dolphin while input recording
0%
Description
Game Name?
Any game will work for this.
What's the problem? Describe what went wrong.
When attempting to frame advance during an input recording (whether the recording is being recorded or played back), Dolphin's emulation will freeze, eventually causing the program to crash. This does not appear to happen if just playing a game.
What steps will reproduce the problem?
- Go into Hotkey Settings and make sure you have a key bound to Frame Advance under the TAS Tools tab.
- Go to Movie->Display Frame Count. This isn't necessary for the glitch, but it provides more information on what's going on.
- Select a game, then go to Movie->Start Input Recording.
- Press the key bound to Frame Advance. The frame count should go up by 2, and Dolphin's emulation will freeze up, appearing to be unpaused based on Dolphin's main window UI.
Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.
Yes. 2412-274
Is the issue present in the latest release? For future reference, please also write down the version number of the latest release.
No. 2412
What are your PC specifications? (CPU, GPU, Operating System, more)
OS: Windows 11 Home
CPU: Intel Core i5-12500H
GPU: Nvidia Geforce RTX 4060 Laptop GPU
Is there anything else that can help developers narrow down the issue? (e.g. logs, screenshots,
configuration files, savefiles, savestates)
This appears to have been broken at least as early as 2412-185.
Updated by Billiard26 7 days ago
- Has duplicate Emulator Issues #12154: Emulator freezes when I frame advance in lag frames on movie recording added
Updated by Billiard26 7 days ago
- Has duplicate Emulator Issues #10024: Frame advance is broken with debug Dolphin added
Updated by Billiard26 7 days ago
- Has duplicate Emulator Issues #9872: GUI Thread locks up, button inputs no longer work when you frame advance and savestate with the TAS Input window up added
Updated by Billiard26 7 days ago
- Related to Emulator Issues #12471: Frame Advance Hotkey Lag/Crashes added
Updated by Dentomologist 6 days ago
I'm still looking into this, but in my testing it happens when (Dual Core=enabled && Immediately Present XFB=disabled). If those match your current settings, to help confirm my findings can you try (Dual Core=enabled && Immediately Present XFB=enabled) and (Dual Core=disabled && Immediately Present XFB=disabled) and see if both combinations prevent the problem?
Updated by InputEvelution 6 days ago
I've just tested those combinations, and the crash didn't happen. Normally I would have disabled dual core before starting an input recording, but I was just trying to mess around with functionality on PR builds yesterday, so it makes sense why I only encountered this problem now.