Emulator Issues #13824
openNetPlay Dialog displays "Stopped Game" when changing settings
0%
Description
Game Name?
Super Smash Bros Brawl
Game ID? (right click the game in the game list, Properties, Info tab)
RSBE01
MD5 Hash? (right click the game in the game list, Properties, Verify tab, Verify Integrity button)
d18726e6dfdc8bdbdad540b561051087
What's the problem? Describe what went wrong.
In the NetPlay Dialog, after choosing a game to host, the window will say "stopped game" and then when changing options (for example, changing the buffer, turning on recording inputs etc) will also cause it to say "stopped game", even when no game is running
What steps will reproduce the problem?
Open Netplay, choose a game, host it, change options (can be done without others joining the lobby)
Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.
No
Is the issue present in the latest release? For future reference, please also write down the version number of the latest release.
Yes, 2506a
If the issue isn't present in the latest release, which is the first broken version? (You can find the first broken version by bisecting. Windows users can use the tool https://forums.dolphin-emu.org/Thread-green-notice-development-thread-unofficial-dolphin-bisection-tool-for-finding-broken-builds and anyone who is building Dolphin on their own can use git bisect.)
N/A
If your issue is a graphical issue, please attach screenshots and record a three frame fifolog of the issue if possible. Screenshots showing what it is supposed to look like from either console or older builds of Dolphin will help too. For more information on how to use the fifoplayer, please check here: https://wiki.dolphin-emu.org/index.php?title=FifoPlayer
N/A
What are your PC specifications? (CPU, GPU, Operating System, more)
AMD Ryzen 7 5700HS, AMD Radeon(TM) Graphics, Windows 10
Is there anything else that can help developers narrow down the issue? (e.g. logs, screenshots,
configuration files, savefiles, savestates)
I don't know the exact release date but this didn't happen in your release from about six months ago. Might be related to NetPlayDialog.cpp line 431 " if ((state == Core::State::Uninitialized || state == Core::State::Stopping) &&"
Files
Updated by Amphitryon about 1 month ago
ยท Edited
- Status changed from New to Accepted
- Regression changed from No to Yes
- Regression start set to 2503-251
Despite what the issue report says, I can still reproduce this in 2506-91.
Updated by JosJuice about 1 month ago
"Stopped game" is shown when the emulation state transitions to Uninitialized: https://github.com/dolphin-emu/dolphin/blob/5064b615ba74573206008973ca9281ff0d33dd04/Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp#L406
However, RetroAchivements can emit a transition from Uninitialized to Uninitialized whenever the config is changed: https://github.com/dolphin-emu/dolphin/blob/258fc1b2093f7734c9ac6269d36c2c57ec0ec75f/Source/Core/DolphinQt/MainWindow.cpp#L2025