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Emulator Issues #13836

open

Toggle mute does nothing

Added by Ladybunne 8 days ago. Updated 8 days ago.

Status:
New
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Game Name?

Wind Waker, Europe with widescreen patch

Game ID? (right click the game in the game list, Properties, Info tab)

GZLP01

MD5 Hash? (right click the game in the game list, Properties, Verify tab, Verify Integrity button)

b6a5688e241a06191e89ed92f5c7dc69

What's the problem? Describe what went wrong.

I hit Shift+M, which is bound to Volume Toggle Mute. There's a notification saying that volume has been muted, but game sound continues to play as if nothing happened. Toggling mute repeatedly does nothing other than produce notifications suggesting that something is happening.

What steps will reproduce the problem?

  1. Launch game.
  2. Toggle mute via keybind.
  3. Sound is not muted.

Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.

Haven't checked, sorry. I can if needed.

Is the issue present in the latest release? For future reference, please also write down the version number of the latest release.

I'm using 2503, which was what Arch installed for me.

If the issue isn't present in the latest release, which is the first broken version? (You can find the first broken version by bisecting. Windows users can use the tool https://forums.dolphin-emu.org/Thread-green-notice-development-thread-unofficial-dolphin-bisection-tool-for-finding-broken-builds and anyone who is building Dolphin on their own can use git bisect.)

Haven't checked, sorry.

If your issue is a graphical issue, please attach screenshots and record a three frame fifolog of the issue if possible. Screenshots showing what it is supposed to look like from either console or older builds of Dolphin will help too. For more information on how to use the fifoplayer, please check here: https://wiki.dolphin-emu.org/index.php?title=FifoPlayer

It's not graphical.

What are your PC specifications? (CPU, GPU, Operating System, more)

Ladybunne@Bunstation

OS: Arch Linux x86_64
Kernel: Linux 6.15.2-arch1-1
Uptime: 2 hours, 6 mins
Packages: 1153 (pacman)
Shell: bash 5.2.37
Display (AAA): 1920x1080 @ 60 Hz in 26" [External]
DE: KDE Plasma 6.3.5
WM: KWin (Wayland)
WM Theme: Breeze
Theme: Breeze (Dark) [Qt], Breeze-Dark [GTK2], Breeze [GT]
Icons: breeze-dark [Qt], breeze-dark [GTK2/3/4]
Font: Noto Sans (10pt) [Qt], Noto Sans (10pt) [GTK2/3/4]
Cursor: Breeze_Light (24px)
Terminal: kitty 0.42.1
Terminal Font: NotoSansMono-Regular (14pt)
CPU: AMD Ryzen 5 5600X (12) @ 4.65 GHz
GPU: NVIDIA GeForce RTX 4070 SUPER [Discrete]
Memory: 7.80 GiB / 31.27 GiB (25%)
Swap: 159.41 MiB / 8.00 GiB (2%)
Disk (/): 419.19 GiB / 1.78 TiB (23%) - ext4
Disk (/run/media/Ladybunne/Darkness): 1.41 TiB / 1.82 TiB3
Local IP (enp5s0): 192.168.0.10/24
Locale: en_AU.UTF-8

Is there anything else that can help developers narrow down the issue? (e.g. logs, screenshots,
configuration files, savefiles, savestates)

Nothing I can think of.

Actions #1

Updated by Billiard26 8 days ago

Which audio backend have you set in dolphin's Audio settings?

Actions #2

Updated by Ladybunne 8 days ago

Billiard26 wrote in #note-1:

Which audio backend have you set in dolphin's Audio settings?

I'm using Pulse. I did try using ALSA when I first installed Dolphin but it didn't work at all, no sound whatsoever, so I've been with Pulse ever since.

Actions #3

Updated by Billiard26 8 days ago

Yes, our Pulse (and a few other) audio backends don't support volume control, I'm not sure if this is specifically a limitation of those APIs, but even then, we could manually do it as we mix the audio.

For now, you'll want to use the default Cubeb audio backend to work around this limitation.

Actions #4

Updated by Ladybunne 8 days ago

Billiard26 wrote in #note-3:

Yes, our Pulse (and a few other) audio backends don't support volume control, I'm not sure if this is specifically a limitation of those APIs, but even then, we could manually do it as we mix the audio.

For now, you'll want to use the default Cubeb audio backend to work around this limitation.

Works perfectly, thanks! I did notice some weirdness where if I adjusted the volume of Dolphin with my system mixer, the toggle mute would restore it back to 100% volume (ignoring the volume I set it to pre-mute), but simply setting volume within Dolphin itself worked as expected.

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