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Emulator Issues #13889

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Loud Pop everytime Pac Man World 2 finishes a loading screen

Emulator Issues #13889: Loud Pop everytime Pac Man World 2 finishes a loading screen

Added by MTMCodes 6 months ago. Updated 3 months ago.

Status:
Accepted
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Game Name?

Pac Man World 2

GP2EAF

MD5 Hash? (right click the game in the game list, Properties, Verify tab, Verify Integrity button)

678453bcd85ad581bdd8baae6b72436a

What's the problem? Describe what went wrong.

Everytime the game finishes a loading screen there is a loud POP/Click. Happens on title screen, select save screen, world map, in level.

What steps will reproduce the problem?

Play on SteamOS latest version (best if on Steam Deck OLED)

Dolphin 2509 Branch HEAD Revision f0519d4f6cfa65084667d0b15849035b4c27e74
What are your PC specifications? (CPU, GPU, Operating System, more)

Steam Deck OLED 512 GB


Files

IMG_8486.mov (2.2 MB) IMG_8486.mov MTMCodes, 09/20/2025 11:19 PM

Updated by pokechu22 6 months ago Actions #1

Does this happen with DSP LLE?

Updated by MTMCodes 6 months ago Actions #2

Thank you! Loud POP doesn't occur when the DSP HLE is set to "off"!

Updated by pokechu22 6 months ago Actions #3

  • Status changed from New to Accepted

Thanks. Ideally it should be fixed for HLE as well since HLE is much faster than LLE, but it's good to know that LLE behaves correctly here.

Updated by flacs 3 months ago Actions #4

The pop is a single non-zero value (0x0B000000) in the memory read by AXUCode::SetOppositeLR(). Don't know where it's coming from yet.

Updated by flacs 3 months ago Actions #5

The game seems to be trying to set the pred_scale field but ends up using a invalid index of -1, indexing the voices out-of-bounds.

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