Project

General

Profile

Actions

Emulator Issues #13900

open

Graphical glitches in Animal Crossing NES emulator

Emulator Issues #13900: Graphical glitches in Animal Crossing NES emulator

Added by Luther7718 8 months ago. Updated 8 months ago.

Status:
New
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Game Name?

Animal Crossing (Disc 1, Revision 0)

Game ID? (right click the game in the game list, Properties, Info tab)

GAFE01

MD5 Hash? (right click the game in the game list, Properties, Verify tab, Verify Integrity button)

7853049ccd0c1e2bffeb5b12393a5409

What's the problem? Describe what went wrong.

Several NES games in Animal Crossing show severe graphical distortions that aren't present on real hardware. Punch-Out!! and Legend of Zelda display corrupted background elements, and games that scroll vertically like Ice Climbers and Mario Bros (when hitting the POW block) corrupt in a cyclical fashion while scrolling.

What steps will reproduce the problem?

Load provided save file in GAFE01 > enter player house > start Mario Bros (bottom-left) and hit POW block twice OR start Legend of Zelda (bottom-right) and proceed until the overworld is rendered

Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.

Yes, 2509-165

Is the issue present in the latest release? For future reference, please also write down the version number of the latest release.

Yes, 2509

If the issue isn't present in the latest release, which is the first broken version? (You can find the first broken version by bisecting. Windows users can use the tool https://forums.dolphin-emu.org/Thread-green-notice-development-thread-unofficial-dolphin-bisection-tool-for-finding-broken-builds and anyone who is building Dolphin on their own can use git bisect.)

N/A

If your issue is a graphical issue, please attach screenshots and record a three frame fifolog of the issue if possible. Screenshots showing what it is supposed to look like from either console or older builds of Dolphin will help too. For more information on how to use the fifoplayer, please check here: https://wiki.dolphin-emu.org/index.php?title=FifoPlayer

Screenshots attached, unsure how to use FifoPlayer

What are your PC specifications? (CPU, GPU, Operating System, more)

CPU: AMD Ryzen 9 5900X, 4.20 GHz
GPU: NVIDIA GeForce RTX 2070 SUPER (8 GB)
OS: Windows 10 Pro 22H2
Memory: 32GB
Display: Dell 1230P, 640x480 59Hz 😎

Is there anything else that can help developers narrow down the issue? (e.g. logs, screenshots,
configuration files, savefiles, savestates)

Savefile attached. I also collected savestates but they're too large to attach.


Files

LegendOfZelda.png (63.3 KB) LegendOfZelda.png LoZ - see broken mountain tiles Luther7718, 10/09/2025 06:29 PM
MarioBros.png (31.8 KB) MarioBros.png MB - see pipe graphics, all text Luther7718, 10/09/2025 06:29 PM
01-GAFE-DobutsunomoriP_F_SAVE.gci (8.06 KB) 01-GAFE-DobutsunomoriP_F_SAVE.gci Animal Crossing NES save data Luther7718, 10/09/2025 06:38 PM
01-GAFE-DobutsunomoriP_MURA.gci (456 KB) 01-GAFE-DobutsunomoriP_MURA.gci Animal Crossing town data Luther7718, 10/09/2025 06:38 PM
GFX.ini (1.05 KB) GFX.ini Luther7718, 10/09/2025 07:09 PM
GFX.ini (1.05 KB) GFX.ini Second GFX file (working with game override) Luther7718, 10/09/2025 09:14 PM
GAFE01.ini (50 Bytes) GAFE01.ini Animal Crossing overrides Luther7718, 10/09/2025 09:15 PM

Updated by JMC4789 8 months ago Actions #1

I believe these games require Store EFB Copies to Texture Only unchecked.

Updated by Luther7718 8 months ago Actions #2

JMC4789 wrote in #note-1:

I believe these games require Store EFB Copies to Texture Only unchecked.

I just tried it in 2509-165 with the recommended config (per the tooltips) but with Store EFB Copies to Texture Only unchecked and I can still reproduce the issue. Full GFX config attached.

Updated by JMC4789 8 months ago Actions #3

Make sure defer is unchecked too. If that doesn't fix it, then I'll take a more specific look. I know there's some setting that will fix this. Maybe texture cache? It's been a couple of years since I've looked at the NES games, so you'll have to excuse my spotty memory.

Updated by Luther7718 8 months ago Actions #4

Yep, sorry to say but unchecking Defer EFB didn't do the trick either. I also tried unchecking "Store XFB Copies to Texture Only", unchecking "Skip Presenting Duplicate Frames", and checking "Immediately Present XFB". I believe I also tried unchecking "Skip EFB Access from CPU" while testing at some point.

I've been testing with Texture Cache set to Safe (slider all the way left) this whole time.

The XFB options were the first thing I reached for since that's what all the old forum threads I could find pointed to.

I think ksNES is also used in the Zelda Collector's Edition (and maybe the Virtual Console?), it might be worth trying to reproduce the issue there as well.

Updated by JMC4789 8 months ago Actions #5

The Legend of Zelda: Collector's Edition works fine for me.

Updated by JMC4789 8 months ago Actions #6

All the games listed in Animal Crossing on your town also work fine for me. If you're using D3D11, can you try the other backend to see if the driver bug is still around?

Updated by Luther7718 8 months ago Actions #7

I figured it out, this option has to be set in the game overrides for it to work:

[Video_Settings]
SafeTextureCacheColorSamples = 0

I had this set globally but it didn't apply to Animal Crossing, I think because it's set to 512 in GAF.ini.

Updated by JMC4789 8 months ago Actions #8

Weird, because I didn't have issues like that with the medium texture cache.

Updated by Luther7718 8 months ago Actions #9

That is weird.

I went ahead and attached my current GFX and GAFE01 configs, these two together resolved the NES graphical issues on my machine. If anyone else reports this you'll know what to recommend.

Actions

Also available in: PDF Atom