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Emulator Issues #13926

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Cinematics cut into pieces when playing Skylanders Swap Force

Emulator Issues #13926: Cinematics cut into pieces when playing Skylanders Swap Force

Added by Intancote 6 months ago. Updated 6 months ago.

Status:
Questionable
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Game Name?

Skylanders Swap Force

Game ID? (right click the game in the game list, Properties, Info tab)

SVXY52

MD5 Hash? (right click the game in the game list, Properties, Verify tab, Verify Integrity button)

166ca43f8d58c005eb48dd220347ed80

What's the problem? Describe what went wrong.

During any pre-rendered cinematic, the cinematics get visually cut into multiple parts. All cuts are vertical.

What steps will reproduce the problem?

Launch the game, and wait for the intro cinematics (Activision logo, etc.).

Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.

Yes - 2509-528

Is the issue present in the latest release? For future reference, please also write down the version number of the latest release.

Yes - 2509

If your issue is a graphical issue, please attach screenshots and record a three frame fifolog of the issue if possible. Screenshots showing what it is supposed to look like from either console or older builds of Dolphin will help too. For more information on how to use the fifoplayer, please check here: https://wiki.dolphin-emu.org/index.php?title=FifoPlayer

Image of the Activision logo cinematic cut in pieces
Video demonstration:
https://medal.tv/games/dolphin-emulator/clips/lzdQ08tmMoGm8bVnb?invite=cr-MSxTQUwsMTM5NTUyOTU2

What are your PC specifications? (CPU, GPU, Operating System, more)

CPU: Intel Core i5-1135G7
GPU: Nvidia GeForce MX450
Ram: 32 GB
SSD: 1 TB
OS: Windows 11 23H2 (OS Build 22631.6199)

Is there anything else that can help developers narrow down the issue? (e.g. logs, screenshots,
configuration files, savefiles, savestates)

Tried literally turning off and on basically all different settings, all graphics backends result in the same visual bug.
Thought it might be the gecko code for 60 fps or the cpu clock override, but it wasn't.


Files

clipboard-202511231745-8yrfr.png (1.13 MB) clipboard-202511231745-8yrfr.png Image of the Activision logo cinematic cut in pieces Intancote, 11/23/2025 04:45 PM

Updated by Billiard26 6 months ago Actions #1

  • Status changed from New to Questionable

I experience only a very minimal amount of video corruption which is solved by enabling Vertex Rounding.

Also, your MD5 hash shows you do not have a clean dump of the game.

Updated by JMC4789 6 months ago Actions #2

This is msaa/anisotropic or one of those enhancements causing this.

Updated by Billiard26 6 months ago Actions #3

I can't reproduce it even with MSAA and anisotropic filtering enabled.

Updated by JMC4789 6 months ago Actions #4

Sometimes if they break it will vary based on driver and/or backend. MSAA breaks more things on Vulkan than D3D for instance.

Updated by Intancote 6 months ago Actions #5

JMC4789 wrote in #note-2:

This is msaa/anisotropic or one of those enhancements causing this.

So I looked into this, and apparently having default set on game config doesn't work? It just takes whatever the global option is. But yeah, it is anisotropic filtering.
So the issue is just that the game configs don't work for SPECIFICALLY texture filtering.
Also tried enabling Vertex Rounding, nothing changed at all.

About the MD5 hash, idk? Literally used CleanRip and wii backup manager like how it's said in the guide. Maybe something went wrong?

Updated by Intancote 6 months ago Actions #6

To add on to my previous message, it isn't just anisotropic. It is okay if it is anisotropic. BUT! If you force linear it does break the videos. Otherwise, Anisotropic is fine, even 16x.
About nearest. Hard to see, but it looks mostly normal.

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