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Emulator Issues #13958

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Nes games glitchy text

Emulator Issues #13958: Nes games glitchy text

Added by NGIOLO 4 months ago. Updated 4 months ago.

Status:
New
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Game Name?

Super Smash Bros: Brawl

Game ID? (right click the game in the game list, Properties, Info tab)

RSBP01

MD5 Hash? (right click the game in the game list, Properties, Verify tab, Verify Integrity button)

c2255d53e08d6e1e6d25114be9f1bec1

What's the problem? Describe what went wrong.

When you start a NES game using the Masterpieces feature, almost all of the game's text appears glitchy

What steps will reproduce the problem?

launching any NES title on the "masterpieces" screen

Is the issue present in the latest release? For future reference, please also write down the version number of the latest release.

yes, 2515

What are your PC specifications? (CPU, GPU, Operating System, more)

i5 4570, gt 1030 gddr5 2GB, 16GB ddr3 1333mhz RAM, Windows 10 22H2


Files

Updated by Dentomologist 4 months ago Actions #1

Try doing the following:

  1. Stop the current game if one is running (even if it's Brawl).
  2. Start Brawl.
  3. Go to Masterpieces and start The Legend of Zelda.
  4. Once the game finishes loading and you can see Link, press the Pause button on Dolphin's toolbar to prevent the trial timer from expiring.
  5. Open the Graphics window.

Then check that the game config is applying the following settings:

  • In the Enhancements tab in the Enhancements group, Texture Filtering should be 1x Anisotropic.
  • In the Hacks tab in the Embedded Frame Buffer (EFB) group, Store EFB Copies to Texture Only should be unchecked.
  • In the Hacks tab in the Texture Cache group, the Accuracy slider should be all the way to the left at Safe.

Questions:

  • Do the settings above have their correct values? If not, try changing them to those values then unpausing the game. Does that fix the issues?
  • When launching one of the NES games the Game ID changes from RSBP01 to something else. The new Game ID is the last set of letters/digits in the title bar of the render window; what is it when The Legend of Zelda is running?
  • 2515 isn't a valid version of Dolphin, could you double check that?

Updated by NGIOLO 4 months ago Actions #2

> * Do the settings above have their correct values? If not, try changing them to those values then unpausing the game. Does that fix the issues?
No, it doesn't

> * When launching one of the NES games the Game ID changes from RSBP01 to something else. The new Game ID is the last set of letters/digits in the title bar of the render window; what is it when The Legend of Zelda is running?
HBAP01

> * 2515 isn't a valid version of Dolphin, could you double check that?
2512 stable version

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