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Emulator Issues #13972
open[Feature request] Object-based 3D audio rendering
Emulator Issues #13972:
[Feature request] Object-based 3D audio rendering
Status:
New
Priority:
Normal
Assignee:
-
% Done:
0%
Operating system:
N/A
Issue type:
Feature request
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:
Description
We were discussing about the OpenAL audio backend earlier today on gh, when this was mentioned.
Now, OAL is very good with it AFAIK (and in fact I don't know of another FOSS library that would support ambisonics), but this could be implemented in any other way too.
Idk really about DSP-HLE, DSP-LLE or anything (like why are you still doing the whole DPLii thing, and aren't just outputting the unadulterated channels?).. but surely there has to be a step before the final mixing, where individual sounds are buffered together and the complete soundstage can be accessed?
Updated by Billiard26 about 1 month ago
- Issue type changed from Bug to Feature request
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