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Emulator Issues #14093

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Zero: Tsukihami no Kamen, Graphical Issues during Cutscene

Emulator Issues #14093: Zero: Tsukihami no Kamen, Graphical Issues during Cutscene

Added by dophin_user.18a572h 9 days ago.

Status:
New
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Game Name?

Zero: Tsukihami no Kamen
a.k.a. Fatal Frame IV: Mask of the Lunar Eclipse

Game ID? (right click the game in the game list, Properties, Info tab)

R4ZJ01

MD5 Hash? (right click the game in the game list, Properties, Verify tab, Verify Integrity button)

b3e4f1b9fef5ac9e7931890bb8cb50a9

What's the problem? Describe what went wrong.

During a cutscene, the room that the character was in "disappears" for the duration of the cutscene. The perspectives should show the room with the character, but the room is clipped/invisible; you "see through" where the room should be. Large parts of the cutscene are either black or the geometry/textures outside the room.

What steps will reproduce the problem?

Occurs during the in-engine cutscene that follows inspection of the Koi puzzle box in room 412 (Chapter 5). The cutscene doesn't render correctly on any of the renderers other than the software renderer; it shows correctly when a save state is loaded with the software renderer.

Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.

Yes (Development version 2606-121).

Is the issue present in the latest release? For future reference, please also write down the version number of the latest release.

Yes (Release version 2606).

If the issue isn't present in the latest release, which is the first broken version? (You can find the first broken version by bisecting. Windows users can use the tool https://forums.dolphin-emu.org/Thread-green-notice-development-thread-unofficial-dolphin-bisection-tool-for-finding-broken-builds and anyone who is building Dolphin on their own can use git bisect.)

N/A

If your issue is a graphical issue, please attach screenshots and record a three frame fifolog of the issue if possible. Screenshots showing what it is supposed to look like from either console or older builds of Dolphin will help too. For more information on how to use the fifoplayer, please check here: https://wiki.dolphin-emu.org/index.php?title=FifoPlayer

Attached fifolog and screenshots were taken near the end of the cutscene where the issue is most obvious, but the issue is present through the whole cutscene whenever it needs to render the room. Attached screenshots show the difference between the hardware and software renderers. The fifolog was split across two zip files, since the file was over maximum attachment size.

What are your PC specifications? (CPU, GPU, Operating System, more)

Windows 10, AMD Ryzen 5, Nvidia GeForce RTX 2050.

Is there anything else that can help developers narrow down the issue? (e.g. logs, screenshots,
configuration files, savefiles, savestates)

N/A


Files

scene_hardware.png (1.03 MB) scene_hardware.png Screenshot showing issue. Hardware renderer. dophin_user.18a572h, 07/08/2026 06:07 AM
scene_software.png (1.2 MB) scene_software.png Screenshot showing how it should look. Software renderer. dophin_user.18a572h, 07/08/2026 06:08 AM
scene.zip.001 (4 MB) scene.zip.001 FIFO log, .zip part 1. dophin_user.18a572h, 07/08/2026 07:51 AM
scene.zip.002 (2.17 MB) scene.zip.002 FIFO log, .zip part 2. dophin_user.18a572h, 07/08/2026 07:51 AM

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