Emulator Issues #1483
closedCursor doesn't change from scaling to normal when mousing over render window
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Description
What steps will reproduce the problem?
- Start a game in window mode
- Move your mouse over it from outside the window
3.
What is the expected output? What do you see instead?
The cursor should be the normal pointer. Instead it doesn't change from
horizontal/vertical/diagonal scale cursors, depending on where the mouse
entered the window.
What version of the product are you using? On what operating system?
SVN R 4350 WinXP Pro MCE x86
Please provide any additional information below.
Updated by alex.waters about 15 years ago
It's mostly an annoying cosmetic bug - the mouse status isn't being reset to the
standard pointer within the rendering window.
In fact, isn't that what the mouse Auto Hide and Always Hide in the config is
supposed to affect? I was playing with them just now and they don't seem to have an
effect on the mouse at all in windowed mode.
(mouse cursor bottom left of pic attached)
Updated by ChaosCode about 15 years ago
- Status changed from Questionable to Accepted
- Issue type set to Feature request
- Priority set to Normal
I'm assuming you mean for the Opengl plugin. might want to be more detailed on your
reporting. Also, I just tested and this only happens if your not rendering to main
screen. looks simple enough to fix. ill assign it to a few devs. sure they will get to
it as some point.