Emulator Issues #1498
SMS "Scrubbing Sirena Beach" level: Immediate completion, no way to play through level
What steps will reproduce the problem?
1. Go to Sirena Beach level of Super Mario Sunshine
2. Go to episode 6 "Scrubbing Sirena Beach"
3. As soon as you start level you talk to the guy and hear a
strange "beep". Talk to him again and he gives you the Shine without
doing anything else.
What is the expected output? What do you see instead?
This is a timed level; you are supposed to be able to play through the
level after talking to the guy.
What version of the product are you using? On what operating system?
4357 revision. Using JIT64 with Vista x64.
Please provide any additional information below.
#8 Updated by BlueFalcon7 almost 13 years ago
In Super Mario Sunshine (USA version) I have noticed a glitch with the paint which I
am actually surprised that nobody has reported. When you spray the paint with water,
it goes away, but then comes back in a couple seconds. If you walk on it while it is
gone, the game registers that it is still there. I wonder if this problem stems from
the glitch with the paint.
I have observed this with the NTSC version of Super Mario Sunshine, both the DX9 and
open GL plugins, and it has been an issue with every verson of dolphin I have used.
#12 Updated by darrenkiel almost 13 years ago
Ok, NOW I see why you're saying this. Your comment was in regards to BlueFalcon7's
issue, and NOT to the issue in which this topic is concerned. Am I correct?
This is yet another reason why people need to STAY ON TOPIC. Requesting an admin to
please delete or move everything from BlueFalcon7's original post down. Off-topic
remarks are counter-productive, not to mention very annoying.
#18 Updated by darrenkiel over 12 years ago
Also: Donko's recent discoveries regarding texture cordinates prove that the float
inacuracy causes problems.
#23 Updated by JacobSyndeo over 11 years ago
Ironically, I played through "The Goopy inferno" without the EFB copy to RAM enabled on accident. Most likely had it on copy to texture. Either way, when I got to the end of the level the long hard way and got FLUDD back, I began cleaning the level from the platform, and the goop disappeared. But when I jumped down to the "clean" ground, I burned to death. APPARENTLY, the goop was still there, but the graphics driver didn't think so. Talk about a weird bug…
#26 Updated by lpfaint99 about 11 years ago
this save on gamefaqs works, just import it with the memcard manager
#37 Updated by MofoMan2000 over 10 years ago
Hate to break it to you guys, but it's not completely fixed. Sure, this fixes the countdown and BGM, but even if you wash the entire beach 100%, you don't get the shine.
I tried both EFB to texture and RAM. Texture, you could wash the goop but it was still there and zapped you. RAM it washed away properly but still couldn't finish the level. Maybe this deserves a separate issue though?
#40 Updated by NeoBrainX over 10 years ago
Using the d3d11_pixelmetrics branch, the challenge doesn't get finished immediately but can actually be finished. The difficulty might be slightly off (i.e. the amount of goop that has to be washed away to finish the challenge), but as far as I can tell the gameplay works perfectly now.
#44 Updated by fwer111 over 10 years ago
Ok, i think is better that way, merging my issue with this one, but really idk what to do about that d3d11 pixelmetrics thing, can someone post a emulator link, with this thing fixed, or post a save game with this mission cleared, i would appreciate that.....
#57 Updated by Sonicadvance1 over 9 years ago
Use the old version's save state in the old version, and create a actual game save, then copy the memory card over to the new version.
That website is a, ehhh...person that has left the project, refuses to respond to contacts from us, is completely outdated, and is gaining free money from ads.