Emulator Issues #15
OpenGL plugin issue with ATI
In forum they say it's a driver problem.
Fact is that it seems like the openGL plugin doesn't work at ati cards as
on nvidia ones.
example: "With OpenGL plugin the emulator crasher after the intro movie"
(Super Mario Sunshine)
#6 Updated by Kronox.i over 11 years ago
i think it's more like a "specific caching texture issue" 'cause games like Zelda WW
that use a different texture type looks okay, but slow. However games like Soul
Calibur II use compressed textures (according to GC-Tool at least...) By how it
looks one would say that only the enviroment variable is loaded, but not the actual
#13 Updated by slink_3_ over 11 years ago
I already tried that sometimes ago, but it didn't seem to change anything (tried on
3850 and G80GTS)
I'm not really an OpenGL user/coder, but i read somewhere that there's some problems
with NPoT textures, that - I think - the plugin uses.
I could be completly wrong anyway. :)
#16 Updated by prismsub7 over 11 years ago
Huge thanks from my x1600 :)
#19 Updated by Anonymous over 11 years ago
- Status changed from Fixed to Work started
grrrr apparently ATI is still not up to par with the OGL plugin.
"PrismSub7: actually some games (ssbm,zelda) still suffer from texture glitches on
ati (still much better compared to older versions), mostly flickering"
it seems to be z-fighting. I think sonic fixed z-fighting before in the OGL plugin,
maybe it was a nv-specific fix?