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Emulator Issues #1500

closed

SMG crashes graphics driver on Intel GMA 965, WinXP

Added by the.emeralddragonfly over 14 years ago.

Status:
Duplicate
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

What steps will reproduce the problem?

  1. Run Dolphin with DirectX (in Windowed mode, if it matters)
  2. Start Super Mario Galaxy

What is the expected output?
Game plays.

What do you see instead?
OS hangs for a while, then graphics driver crashes, resetting graphics to
16-color 640x480.

What version of the product are you using? On what operating system?
r4355, Windows XP x86
2 GHz Core 2 Duo
Intel Mobile GMA 965

Please provide any additional information below.
Does not crash with Wind Waker.


Related issues 1 (0 open1 closed)

Is duplicate of Emulator - Emulator Issues #234: OpenGL Plugin IncompatibilityWon't fix

Actions
Actions #1

Updated by the.emeralddragonfly over 14 years ago

At r4357, the problem still exists. Also:
Crashes: Super Mario Galaxy, Double Dash
Works: Wind Waker, Super Mario Sunshine

Actions #3

Updated by the.emeralddragonfly over 14 years ago

Update: Tried Wind Waker today with r4361, crashed in the same way.

Actions #4

Updated by sl1nk3.s over 14 years ago

  • Status changed from New to Duplicate

bleh, XK this is not a gameissue :/
However i'm affraid we can't do much on that, Intel's OGL drivers are just not good
enough (yet ?) to use Dolphin's OpenGL plugin on Windows, you can use the DirectX
plugin just fine even though it's not as advanced as the OGL plugin

Actions #5

Updated by static.object over 14 years ago

You mention OGL sl1nk3.s, but the original poster descibes problems with the DirectX
plugin. I wouldn't want to guess whether this is a driver problem or a problem with
Dolphin, but I don't understand how OGL support is relevant?

Actions #6

Updated by sl1nk3.s over 14 years ago

oh, my bad i didn't correctly read the post :x
could you point to the rev that started this issue ?

Actions #7

Updated by the.emeralddragonfly over 14 years ago

I'm guessing it was r4353, but it was definitely within a few revisions of that. This
just started; I never had the problem before about a day before I posted this issue.
Other 3D apps still work fine (Blender, Portal, Google Earth in both DX and OGL modes).

Actions #8

Updated by the.emeralddragonfly over 14 years ago

Also, I'm pretty sure (but not entirely sure) that all of the following came from
this issue (However, Dolphin doesn't crash until after the graphics driver crashes.)

Unhandled Exception
Code: 0xC0000005
Call stack info:
0x02FC5077 : ?

Unhandled Exception
Code: 0xC0000005
Call stack info:
0x02F75077 : ?
0x02F76181 : ?
0x02F827B1 : ?
0x02F825D7 : ?

Unhandled Exception
Code: 0xC0000005
Call stack info:
0x030A5077 : ?

Unhandled Exception
Code: 0xC0000005
Call stack info:
0x03135077 : ?
0x031361D1 : ?
0x03142871 : ?
0x03142697 : ?

Unhandled Exception
Code: 0xC0000005
Call stack info:
0x02E08FF0 : ?

Actions #9

Updated by the.emeralddragonfly over 14 years ago

I'm not sure why, but today I updated to r4388 and the problem stopped. (This isn't a
Duplicate, but the problem is gone, so it should be Fixed)

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