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Emulator Issues #1501

closed

Sound breaks if too many sounds in area

Added by hamsterpumpkin almost 15 years ago.

Status:
Duplicate
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

What steps will reproduce the problem?

  1. Start Zelda: Twilight Princess on Dolphin.
  2. Go into crowded area, or area with many sound effects or elements.

What is the expected output? What do you see instead?
Sound will break gradually: notes begin missing out of the music,
eventually the music stops. Background sound (e.g. flowing water) might
still play, or stop.

What version of the product are you using? On what operating system?
Dolphin SVN R4357 x64
Windows 7 x64
Running in dual core mode, cheats enabled.

Please provide any additional information below.

Intel Core i7 920
SoundBlaster X-Fi Fatal1ty Champion


Related issues 1 (0 open1 closed)

Is duplicate of Emulator - Emulator Issues #1463: Zelda TP sound gradual loss.Invalid

Actions
Actions #1

Updated by hamsterpumpkin almost 15 years ago

Forgot to mention: not using Windows 7 RC or beta, using RTM.

Actions #2

Updated by hamsterpumpkin almost 15 years ago

Oops, posted a duplicate of issue 1463. Sorry! :(

Actions #3

Updated by XTra.KrazzY almost 15 years ago

  • Status changed from New to Duplicate
Actions

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