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Emulator Issues #1501
closedSound breaks if too many sounds in area
Status:
Duplicate
Priority:
Normal
Assignee:
-
% Done:
0%
Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:
Description
What steps will reproduce the problem?
- Start Zelda: Twilight Princess on Dolphin.
- Go into crowded area, or area with many sound effects or elements.
What is the expected output? What do you see instead?
Sound will break gradually: notes begin missing out of the music,
eventually the music stops. Background sound (e.g. flowing water) might
still play, or stop.
What version of the product are you using? On what operating system?
Dolphin SVN R4357 x64
Windows 7 x64
Running in dual core mode, cheats enabled.
Please provide any additional information below.
Intel Core i7 920
SoundBlaster X-Fi Fatal1ty Champion
Updated by hamsterpumpkin about 15 years ago
Forgot to mention: not using Windows 7 RC or beta, using RTM.
Updated by hamsterpumpkin about 15 years ago
Oops, posted a duplicate of issue 1463. Sorry! :(
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