Emulator Issues #1502
closedSound samples in ZTP not looped properly (DSP-HLE)
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Description
What steps will reproduce the problem?
- Play any part of the game with music.
What is the expected output? What do you see instead?
For a held note in the music, the sound sample for that "instrument" will
loop from beginning to end instead of from the loop point.
For example, instead of:
daaaaaaaaaaa
I hear:
daadaadaadaa
Two cases where this problem is readily apparent is when carrying injured
Midna to Zelda, and when in Castle Town (when the flute holds a long note)
What version of the product are you using? On what operating system?
ZTP PAL
Windows 7 x64 RTM
Dolphin x64 r4358
HLE Audio - enabled
DTK Music - enabled
Other Audio - enabled
Dual Core Mode
Cheats enabled
Please provide any additional information below.
Intel Core i7 920 @ 3.2 GHz
SoundBlaster X-Fi Fatal1ty Champion