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Emulator Issues #1502

closed

Sound samples in ZTP not looped properly (DSP-HLE)

Added by hamsterpumpkin about 15 years ago.

Status:
Duplicate
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

What steps will reproduce the problem?

  1. Play any part of the game with music.

What is the expected output? What do you see instead?
For a held note in the music, the sound sample for that "instrument" will
loop from beginning to end instead of from the loop point.

For example, instead of:

daaaaaaaaaaa

I hear:

daadaadaadaa

Two cases where this problem is readily apparent is when carrying injured
Midna to Zelda, and when in Castle Town (when the flute holds a long note)

What version of the product are you using? On what operating system?
ZTP PAL
Windows 7 x64 RTM
Dolphin x64 r4358
HLE Audio - enabled
DTK Music - enabled
Other Audio - enabled
Dual Core Mode
Cheats enabled

Please provide any additional information below.

Intel Core i7 920 @ 3.2 GHz
SoundBlaster X-Fi Fatal1ty Champion


Related issues 1 (0 open1 closed)

Is duplicate of Emulator - Emulator Issues #425: HLE: Games with non-AX Gamecube Nintendo Sound (Zelda, Luigi's Mansion)Fixedhrydgard

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Actions #1

Updated by XTra.KrazzY about 15 years ago

  • Status changed from New to Duplicate
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