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Emulator Issues #16

closed

Hardware Utilization

Added by gm028 almost 16 years ago.

Status:
Won't fix
Priority:
Low
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Other
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

What steps will reproduce the problem?

  1. Under gaming.
  2. GPU-Z http://www.techpowerup.com/downloads/1132/TechPowerUp_GPU- Z_v0.2.6.html
  3. Windows Task Manager

What is the expected output? What do you see instead?
Using some tools I can detect the usages of our hardware potential.

What version of the product are you using? On what operating system?
V11, Windows XP SP3

Please provide any additional information below.
The GPU was only doing a little rendering to the graphics. ATI and NVIDIA
is most what we use for graphic cards today, I think their drivers didn't
support Dolphin enough to do all the work.

For the CPU dual function is really helpful in rendering the graphics, and
dramatically it did improved the FPS in a nutshell, but if Quad-Core were
to be use then our money of upgrading our computer won't be wasted.

gm028@hotmail.com ,see attachment

Actions #1

Updated by hrydgard almost 16 years ago

You can't split up the work of emulating the main CPU. It's just not possible. And
splitting up the gfx work over more than one core is really, really hard and won't
bring much benefit.

So no, Dolphin can use max 2 cores. It's just the way it is. Sorry :/

Actions #2

Updated by gm028 almost 16 years ago

Oh...

Actions #3

Updated by fires.gc almost 16 years ago

  • Status changed from New to Won't fix
  • Issue type changed from Bug to Other
  • Priority changed from Normal to Low
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