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Emulator Issues #1607

closed

D3D vs OGL: MKDD shader issues

Added by javimi.wan.kenobi about 15 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
Category:
GFX
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

What steps will reproduce the problem?

  1. Play Mario Kart DD, with both OGL and D3D.

What is the expected output? What do you see instead?
Same output from both renderers. Instead D3D is missing some shaders, or so
it seems. Screenshots below.

What version of the product are you using? On what operating system?
r4490 x64, Vista x64, ATI HD4870.

Please provide any additional information below.

OpenGL: http://www.imagebam.com/image/9af7b354295912
Direct3D: http://www.imagebam.com/image/f0928a54295930

Actions #1

Updated by LM1234 about 15 years ago

it just means that AA doesnt work under D3D atm

Actions #2

Updated by LM1234 about 15 years ago

wrong :) it has nothing to do with AA

Actions #3

Updated by javimi.wan.kenobi about 15 years ago

Yeah, nothing to do with AA ;)

This issue has been present since D3D became operational, I just didn't report it
until now :P

Actions #4

Updated by ggohdin about 15 years ago

Just use OpenGL, works fine for playing, but the drawing map you cant see what you
need to draw on though. But works great with AA16, with sonic and the black knight hack.

Actions #5

Updated by javimi.wan.kenobi about 15 years ago

How's that relevant? I already know it works fine with OGL, hence the issue :/

Actions #6

Updated by Anonymous almost 15 years ago

  • Category set to gfx
  • Issue type set to Bug
Actions #7

Updated by Anonymous almost 15 years ago

Still an issue?

Actions #8

Updated by javimi.wan.kenobi almost 15 years ago

As of r4530, yes.

Actions #10

Updated by treeki almost 15 years ago

It happens on New Super Mario Bros as well. I took a few screenshots to compare. See
this: http://treeki.shacknet.nu/screenshots/othergames/dxvsgl.png (Left is D3D,
right is OGL)

Actions #11

Updated by aleingara almost 15 years ago

yeah i really liked if this problem can fixed :D

Actions #12

Updated by wespipes69 almost 15 years ago

Me too!

That would be a biggie for D3D and at that point I would almost consider them equal!
Though I might reserve that for when the mouse cursor can finally be hidden in
D3D. :P

Actions #13

Updated by aleingara almost 15 years ago

here are other comparation between, dx and opengl in MKDD

http://img13.imageshack.us/img13/8507/oglvsdx.jpg

Actions #15

Updated by death2droid almost 15 years ago

Woops wrong person

Actions #16

Updated by NeoBrainX about 14 years ago

  • Status changed from New to Fixed

Fixed meanwhile.

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