Emulator Issues #1607
closedD3D vs OGL: MKDD shader issues
0%
Description
What steps will reproduce the problem?
- Play Mario Kart DD, with both OGL and D3D.
What is the expected output? What do you see instead?
Same output from both renderers. Instead D3D is missing some shaders, or so
it seems. Screenshots below.
What version of the product are you using? On what operating system?
r4490 x64, Vista x64, ATI HD4870.
Please provide any additional information below.
OpenGL: http://www.imagebam.com/image/9af7b354295912
Direct3D: http://www.imagebam.com/image/f0928a54295930
Updated by LM1234 about 15 years ago
it just means that AA doesnt work under D3D atm
Updated by javimi.wan.kenobi about 15 years ago
Yeah, nothing to do with AA ;)
This issue has been present since D3D became operational, I just didn't report it
until now :P
Updated by ggohdin about 15 years ago
Just use OpenGL, works fine for playing, but the drawing map you cant see what you
need to draw on though. But works great with AA16, with sonic and the black knight hack.
Updated by javimi.wan.kenobi about 15 years ago
How's that relevant? I already know it works fine with OGL, hence the issue :/
Updated by Anonymous about 15 years ago
- Category set to gfx
- Issue type set to Bug
Updated by treeki about 15 years ago
It happens on New Super Mario Bros as well. I took a few screenshots to compare. See
this: http://treeki.shacknet.nu/screenshots/othergames/dxvsgl.png (Left is D3D,
right is OGL)
Updated by aleingara about 15 years ago
yeah i really liked if this problem can fixed :D
Updated by wespipes69 about 15 years ago
Me too!
That would be a biggie for D3D and at that point I would almost consider them equal!
Though I might reserve that for when the mouse cursor can finally be hidden in
D3D. :P
Updated by aleingara about 15 years ago
here are other comparation between, dx and opengl in MKDD