Emulator Issues #161
closedZelda TP Hang up if dual core is enabled
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Description
What steps will reproduce the problem?
- Zelda TP (PAL)
- enable Dual core
3.
What is the expected output? What do you see instead?
The game hang up after the "dolby Pro logic II" logo
What version of the product are you using? On what operating system?
svn R 352/ Windows XP 32Bit, 2GB Ram, AMD Athlon 64 X2 Dual 4800+
Please provide any additional information below.
I have test it with both directX/openGL. in some older versions the game
doesn't hang up if dual core is enabled.
Updated by XTra.KrazzY about 16 years ago
- Issue type changed from Bug to Other
- Priority changed from Normal to Low
Updated by federelli about 16 years ago
It no longer crashes after the logo, however the game is still buggy, and is prone to
crash the emu.
Random blackness in intro, and inside Link's house, and no sound/music as usual.
Updated by jpeterson57 about 16 years ago
- Status changed from New to Work started
- Priority changed from Low to Normal
The issue seems to be the "Fast and daring" solution in LoadStore lXz(). If you
change to the "Safe and boring" version it works.
Updated by hrydgard about 16 years ago
Interesting. But the fast and daring solution is, as far as i can remember, only
active in 64-bit mode. Are you both running 64-bit builds?
Updated by jpeterson57 about 16 years ago
Yes. I think the 32 bit version use to work with dual core, but then there's the
black textures problem of course.
Updated by memberTwo.mb2 about 16 years ago
I don't think so. Has said, my 32b use the "Safe and boring" and the original bug is
still there.
For me:
DC on: Interpreter->ok, JIT->KO
DC off: Interpreter->ok, JIT->ok
(ok means the game don't hang)
Not sure but that "safe" hang (CPUThread burns && VideoThread idles) reminds me some
kind of deadlock with the video fifo and commandProcessor. Very weird.
Updated by Anonymous about 16 years ago
dupe of issue 225, should probably close this