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Emulator Issues #1620

closed

Pikmin 2 Save Game Freeze

Added by srelysian over 15 years ago. Updated 5 months ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

What steps will reproduce the problem?

  1. Load Game
  2. Play to a savable point (or just change settings in options menu and
    choose save)
  3. Watch it die.

What is the expected output? What do you see instead?
Obviously I would expect to be able to continue playing after I choose to
save but instead it sits there with a text bubble containing no text, also
the emulator doesn't crash and I can even load a save-state at this point.
It just seems to refuse to go past the game saving portion.

What version of the product are you using? On what operating system?
SVN R 4460 (32bit) on Windows XP Pro SP3

Please provide any additional information below.
Using the Direct X plugin (because for some reason it looks and works
better than OGL these days). Running it on an AMD Phenom II 3.1ghz
Dual-Core w/ 2gig DDR3 1666 and a GeForce 8600 GT. I am attaching a
screenshot of what it looks like after save.

Actions #1

Updated by srelysian over 15 years ago

I apparently jumped the gun on this one, seems that even if I choose not to save, if
I try to "continue" without it, it freezes as well with the same screen problem. No
idea what's going on at this point (considering I've read around the net that this
game is pretty much working with occasional random crashes). If anyone has an idea
and/or would like me to try something, let me know. I am no programmer, but I am
fairly competent with a PC (both windows and linux).

Actions #2

Updated by Anonymous over 15 years ago

What version of Pikmin2 are you running, NTSC or PAL? I had encountered a few errors
with the NTSC version but was able to play through flawlessly in the PAL version in
R3972

Actions #3

Updated by srelysian over 15 years ago

I have the NTSC version

Actions #4

Updated by Anonymous over 15 years ago

If you could test on revisions from the past week or 2 and find when it broke, it would
be helpful (if it really did work before).

Actions #5

Updated by srelysian over 15 years ago

Alright, after a fair bit of research and testing this morning I found some
interesting data for you (which is hopefully helpful). First off, I tested these
using my original scenario which consists of attempting to create a save file through
the options menu (because it's faster and produced the same results as in game).
First I checked around the net for pikmin2 and dolphin and came across a post here
regarding the sound but no bug report of the game not saving so I started with the
closest version that guy used which did work. All builds I tried were compiled by
"Orleans" from the forums (thanks guy). I jumped a few at first to try and narrow
down the area I needed to test.

4347 Save works
Skipped 4357,4371,4384,4395 (most likely working after testing 4405)
4405 Save works
4415 Save works
4425 Save works
4435 Save works
4446 Fails
4460 Fails (current build from website)
For good measure: 4519 Fails (highest build I could get)

Seems to me it broke between 4435 and 4446, hope that helps. Also just to be clear,
all these versions were tested with dual-core enabled with D3D + Njoy plugins, all
other settings were left alone for consistency. Also, I should probably mention
(J.I.C.) that all versions prior to the failure point produced D3D errors before
start but worked fine.

Actions #6

Updated by srelysian over 15 years ago

Additionally, I will leave all these versions on my drive in their current states in
case you wish me to test anything in particular in them and continue to watch this
thread.

Actions #7

Updated by Anonymous over 15 years ago

Great! If possible, testing on these revisions would narrow it down to the exact one
which has the problem:
4437
4441
4442
4445

Actions #8

Updated by srelysian over 15 years ago

So far I've found 4437, which does work. I am having a hell of a time trying to track
down compiled versions of 4441,4442 and 4445. I found one of 4443(?) but it was
poorly compiled and crashed no matter what game I tried to run so I couldn't get
anything out of it. Atleast we can add 4437 as a working one. If I can find more I
will let you know.

Actions #9

Updated by tom.mai78101 over 15 years ago

Is your Pikmin 2 a Wii version, or a Gamecube version?

Actions #10

Updated by srelysian over 15 years ago

Gamecube.

Actions #11

Updated by srelysian over 15 years ago

Wow. For some reason I didn't think compiling this thing myself would have been so
easy, I've compiled linux software numerous times but having windows fail on me so
many times just using it made me a bit weary, but I managed to do it and retrieved
the SVN versions I needed and compiled them to test, so using the same options above
on the last three, the final list is:

4347 Save works
Skipped 4357,4371,4384,4395 (most likely working after testing 4405)
4405 Save works
4415 Save works
4425 Save works
4435 Save works

4437 Save works
4441 Fails
4442 Fails
4445 Fails

4446 Fails
4460 Fails (current build from website)
For good measure: 4519 Fails (highest build I could get)

Oh, and thanks to flow for the info on how to retrieve specific SVN versions. And the
guy who did the tutorial for compiling yourself (it was obviously written well
because I succeeded).

Actions #12

Updated by Anonymous over 15 years ago

try 4522 or later?

Actions #13

Updated by srelysian over 15 years ago

Well I'll be damned, 4526 seems to be working!

Actions #14

Updated by Anonymous over 15 years ago

  • Status changed from New to Fixed

looks like another thing fixed by
http://code.google.com/p/dolphin-emu/source/diff?
spec=svn4522&r=4522&format=side&path=/trunk/Source/Core/Core/Src/PowerPC/Interpreter/In
terpreter_FPUtils.h

Actions #15

Updated by srelysian over 15 years ago

Somewhere along the line it fixed the other bug I had reported as well.

http://code.google.com/p/dolphin-emu/issues/detail?id=1621&can=4

Actions #16

Updated by heavydutybacklinks over 13 years ago

I am currently using the latest revision and still can't get passed the save option.

Game will freeze when choosing both save and not to save...

Actions #17

Updated by dualdier12 over 13 years ago

This happens to me on 3.0 as well.. What the heck is this? On 4526 it saves fine, but it runs SO much slower. On 3.0, it runs so smooth, but no save. This is horrible! Please fix this!!!

Actions #18

Updated by ResmiH almost 13 years ago

this happened to me when my loaded save state existed prior to a hard save. load up the game from the hard save and you should be fine.

Actions #19

Updated by hammythedwarf over 12 years ago

Sorry for raising the dust, but I have a question. I have encountered the same problem as OP however have already progressed far into the game. Is there any way to resolve the save issue while retaining my save of the game?

Actions #20

Updated by Anonymous over 8 years ago

Hi Guys,

I know I am necroing this, but I have an important work around to note,

Save state corrupts the memory card data so that it freezes when entering a cave or trying to save....

A work around is to create a save state....

Then delete your memory card data (you may want to back it up first)

the game will then create a new save file that is not corrupt at next save.

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