Emulator Issues #1653
closedoccasional crash at the end of a free for all battle in super smash brothers brawl
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Description
What steps will reproduce the problem?
- Start a group match all categories except tournament, well, I have yet
to reproduce it in tournament mode, but I only tried twice. 1 or 2
players, havent tested 3 or 4. - End the battle, either by quitting or winning or losing.
- Curse at your computer screen.
What is the expected output? What do you see instead?
I expect to see the results of the match.
Dolphin crashes with a seemingly infinite loop of error codes
This is a recent development, but I tried changing every setting I can
remember touching, and the result is always the same.
What version of the product are you using? On what operating system?
SVN R 4460 x64
Windows 7 RC 7232
Core I7
ati 5870
config:¶
General:
dual core enabled
idle skipping enabled
chetas disabled
framelimit auto
HLE the IPL enabled
JIT recompiler
Lock threads to cores disabled
Optimize quantizers enabled
DSP on thread enabled
Plugins:
OpenGL
HLE
nJoy
Dolphin Wiimote Plugin
Graphic settings:¶
General:
all disabled except Auto Scale, enhancements at minimum
Advanced:
Overlay FPS enabled
Use safe texture cache enabled
Copy EFB to system RAM
all else disabled.
Other thoughts:
Dolphin thinks I have 16 cores, dont really think it's relevant to this
issue, or worth its own thread, I think it's because my processor has
hyperthreading. Hope this info is somehow useful.
Updated by Flare7571728 about 15 years ago
update, this occurs when Lucas (my main character) is in the match