Emulator Issues #170
closedcrash after gfx error
0%
Description
What steps will reproduce the problem?
- reproduce http://code.google.com/p/dolphin-emu/issues/detail?id=169 to
get a "GFX ERROR" MessageBox - press "OK" button in the MessageBox
What is the expected output? What do you see instead?
game (the emulation) should end nicely, but instead, the emulator crash
What version of the product are you using? On what operating system?
svn trunk r418. win32
Please provide any additional information below.
4c50475f()
user32.dll!_UserCallWinProcCheckWow@32() + 0xfb bytes
user32.dll!_NtUserPeekMessage@20() + 0xc bytes
user32.dll!_PeekMessageA@20() + 0xfb bytes
Plugin_VideoDX9.dll!0417519b()
[Frames below may be incorrect and/or missing, no symbols loaded for
Plugin_VideoDX9.dll]
Plugin_VideoDX9.dll!0417777e()
Plugin_VideoDX9.dll!041777c5()
Plugin_VideoDX9.dll!0417786b()
> DolphinWxDF.exe!Core::EmuThread(void * pArg=0x00f28b48) Line 360 C++
kernel32.dll!_BaseThreadStart@8() + 0x37 bytes
one of source code regarding to the callstack
if( g_pUpdateFPSDisplay != NULL ) <- vs2005 break here
g_pUpdateFPSDisplay("Stopping..."); <- but i think it's here
(btw, the 2 lines code above have coding standard issue, there should be
space before "(" and no space after "(" and no space before ")", and
g_pUpdateFPSDisplay should be indented with 2 tabs instead of 8 spaces.
same applies to the "Loading..." part
Updated by ChaosCode about 16 years ago
please dont post dupe issues. add comments to already open issues.
Updated by xuefer about 16 years ago
i didn't guess it's a dupe issue, GFX ERROR is a problem and this is another problem.
i'd guess u may fix the crash here but leave GFX ERROR for later. but well, you have
more authority