Emulator Issues #1703
closed[D3D] FBManager Create Fail: Depth Color Texture
0%
Description
What steps will reproduce the problem?
- Open the emulator
- Select the game with the D3D plugin
- Wait to view the window of the error
What is the expected output? What do you see instead?
A window with the error message, a image: http://i48.tinypic.com/v3g7eb.png
What version of the product are you using? On what operating system?
Dolphin rev4613, the problem is not on previous rev`s, not in rev 4460 and
not on rev 4525.
OS: Windows 7 Ultimate x86
Video Card: Intel 945GM with 256 Mb of VRAM
Sound Card: Sigmatel 9250 High Definition Audio Codec
Processor: Intel Core 2 Duo
Please provide any additional information below.
The plugins of audio and controller don´t change nothing in this error
Updated by davon92 about 15 years ago
i get that and about 6 other messages and it happens after wiimote desyncs i have the
latest drivers but ill re download them to see if it helps
Updated by ugoobieze about 15 years ago
yeah i get same message our graphics cards don't support depth textures gotta wait
till roodolpo fixes it
Updated by eduardo960GM about 15 years ago
i´m have the drivers updated to the latest version, after this error the emulator
show a wiimote desync, the graphics are poor and have low FPS
If im uncheck the option "Enable CPU -> EFB Access (...)" in the D3D Plugin, the
emulator don´t show any error and the wiimote works correctly but have very very low
FPS :(
Updated by eduardo960GM about 15 years ago
And i have downloaded many revs, and the current rev (4623) show this error, old revs
(for example 4460) don´t show this errors
Updated by jonathannyk about 15 years ago
I got this same error, I've been on 4597 for almost a week already and i want to upgrade.
All the revision after 4597 gives me the "FBManager Error"
Any fix for this? =[
Updated by ugoobieze about 15 years ago
gotta wait till roodolfo fixes it just copy DX9 from 4597 to newer revs if you want to
upgrade
Updated by eduardo960GM about 15 years ago
this error continues in the revision 4638 :(
Updated by sandro.o.maia about 15 years ago
I think this is not an error, but just a lack of support from some video cards
(speccialy onboard ones) ..... i have an ATi 4850 and don't see this problem ....
Updated by eduardo960GM about 15 years ago
Is a error but not occurs in all video cards, not in nvidia & ati but yes in intel,
before X revision this error don´t occurs and let the emulator useless
Updated by jonathannyk about 15 years ago
Its still broken for me in Rev 4682. =[
This needs to be Fixed.
Updated by hammadifc almost 15 years ago
with me,rev4357 work good in (naruto clash of ninja game) with this bug, even best
then the new revs in my pc but the characteres are black!! & in older rev (4208,4302)
the characteres are shown great !! but the images are damaged!! even the bug does not
exist in this two revs, ?
( intel video card !!)
Updated by eduardo960GM almost 15 years ago
its necessary a solution of this bug, all intel users can´t use the emulator
correctly, the incorrect depth shows horrible and missing graphics, and low fps :(
Updated by ecgta33 almost 15 years ago
so basically it's a limitation of the graphics card? I get this error in New Super
Mario Bros. the players are invisible and the maps are messed up.
Updated by eduardo960GM almost 15 years ago
hi ecgta33, this is a error of the code of dolphin, error of incompatibility in the
Direct X plugin with the Intel Video Cards on the depth of the objects, this causes
graphic glitches, invislbe objects...
The rev 4460 works correctly with Intel Video Cards, you would try it
Updated by aegehn almost 15 years ago
Just have it in Super Mario Galaxy. In the fire and ice world, when I push the
forward pad button (i order to look in mario's eyes), I get "Create color texture"
and "Depth color texture" fail message.
I'm on R4915, x64, with a crossfire of HD Radeon 4870 , and D3D plugin. Never had
this issue before while playing the game, and I have been in mario's eyes before.
Hope this could help.
Updated by eduardo960GM almost 15 years ago
aeg...@hotmail.com: The problem is only on Intel Video Cards...
Updated by eduardo960GM almost 15 years ago
And this error continues on the latest rev rev4970
Updated by lpfaint99 almost 15 years ago
Issue 2202 has been merged into this issue.
Updated by danialhorton almost 15 years ago
The 945 is not a fully dx9 compliant part, and lacks the required Display / Pixel
Formats.
Updated by darthvidor almost 15 years ago
have same problem with nvidia GTX 275 in nsmb world 1-4 after entering the tunnel to
start the underwater stage.
Updated by darthvidor almost 15 years ago
just needed feb 2010 dx9 update .... everything ok
Updated by ugoobieze almost 15 years ago
can you give me a link to that page cause i can't find it on the microsoft website
Updated by ugoobieze almost 15 years ago
nevermind i found it but any progress on this for Intel users
Updated by luisr142004 almost 15 years ago
well it works ok for me, not sure for other intel gfx users o_o
Updated by ugoobieze almost 15 years ago
did you do the feb 2010 dx9 update cause im still trying to download it to install
Updated by luisr142004 almost 15 years ago
well i only got those messages when the plugin was still being fixed (which was some
long time ago :p), but well i don't get those messages now (even before updating to
Dx Feb 2010 :))
Updated by ugoobieze almost 15 years ago
Well i was told that i got those messages because Intel 945 cards did not support depth
textures which where implemented around r4599
Updated by luisr142004 almost 15 years ago
probably mine supports depth textures o_O (x4500 which is G31)
Updated by sl1nk3.s almost 15 years ago
So this is an issue only on very old intel gfx chips ?
Did you try to update your drivers ?
Updated by ugoobieze almost 15 years ago
i did and still the same thing also updated my dx9 to feb 2010 still no change it seems
even worse than when it first started at least then games could run at Brawl before
addition of depth textures was always around 45 to 50 fps after depth textures 25 to 30
fps currently im lucky to get 10 fps
Updated by uvsthem almost 15 years ago
I have a geforce 280 with the lastest direct x updates and drivers installed for
windows 7 x64. I get this anytime I try to run a Wii game.
Updated by vadrianlance over 14 years ago
Hi.. I have a graphic card Mobile Intel(R) 965 Express Chipset Family and I had the
same problem and I try to solve the problem with the help of eduardo960GM, he writed
that this problem don´t happend with the version "4460" and this is true in this
version i don´t have the problem y used Legend of Zelda - Twilight Princes to check.
Someone knows if my graphic card is good or not????
good look ...
Updated by jonnyeom over 14 years ago
i have the answer
must read
just open doplphin
then go to options
then go to graphics settings
then click on safe texture cache
unclick the enable cpu thingy
it works fine
Updated by Cummings.JGC over 14 years ago
I loaded the safe texture cache and unclicked the enable cpu thing.
The error went away but I'm still only running at like 10 FPS.
What to do?
Im using Direct X with an Intel graphics card.
Updated by EsauGarneloJR over 14 years ago
hay i have an issue too, every time i try to open the mario galaxy 2 rom, a warning window pops up and saysFBManager::Create FAIL: Depth color texture.
i have directx n the c++ thing. im obviously ot that great with computers. lol
Processor: intel celeron M 370
GPU:VIA/S3G Uni Chrome Pro IGP
all on xp Running Dolphin 2.0.
please put up any links of things i could download to help or if i can even run dolphin. thnx.
Updated by ugoobieze over 14 years ago
It does but this method hides the error but does not fix it
just open doplphin
then go to options
then go to graphics settings
then click on safe texture cache
unclick the enable cpu thingy
it works fine
There are still major graphical glitches that render just about every game unplayable.
Updated by sskkiipp over 14 years ago
I think this could be merged with Issue2525. Had this error with SMG1 using dx9 plugin:
23:12:465 .\Src\MsgHandler.cpp:53 E[]: Warning: FramebufferManager::CreateFailed in .\Src\FramebufferManager.cpp at line 100: Create Color Texture (hr=0x8876086c)
23:13:599 .\Src\MsgHandler.cpp:53 E[]: Warning: FramebufferManager::CreateFailed in .\Src\FramebufferManager.cpp at line 131: Depth Color Texture (hr=0x8876086c)
using nvidia gtx260. It does not seem to be intel / nvidia only (see Comment 18)
Updated by luisr142004 over 14 years ago
Issue 2525 has been merged into this issue.
Updated by luisr142004 over 14 years ago
Issue 2859 has been merged into this issue.
Updated by luisr142004 over 14 years ago
Issue 2688 has been merged into this issue.
Updated by sskkiipp over 14 years ago
this error seems to have started with r4599.
Actually i believe the code fails to create the texture here in FramebufferManager.cpp:
//get the framebuffer texture
HRESULT hr = D3D::dev->CreateTexture(target_width, target_height, 1,D3DUSAGE_RENDERTARGET, D3DFMT_A8R8G8B8,D3DPOOL_DEFAULT, &s_efb_color_texture, NULL);
CHECK(hr,"Create Color Texture");
It seems to be an ugly hack, but what about escaping from the method not returning / drawing anything. Anyone?
Updated by sskkiipp over 14 years ago
^ i meant escaping from the method not returning / drawing anything when color texture failed
Updated by mitjabamberger over 14 years ago
weird it does only happen in 1080p here on my radeon 4550. so it's probably some memory thing...
Updated by NeoBrainX over 14 years ago
Try r5870.
This issue might be fixed/workarounded for everybody, although those with Intel cards prolly suffer from a different issue.
Updated by pedrocorraless about 14 years ago
Im runnig this on my acer aspire one
and o get that error! is it because of
my graphics card!?
Updated by pedrocorraless about 14 years ago
Im runnig this on my acer aspire one
and o get that error! is it because of
my graphics card!?
Updated by boyz7315 about 12 years ago
Where is r5870? I couldn't find it anywhere..
Updated by Sonicadvance1 about 12 years ago
That revision is back when it was using svn revision numbers and it really really old.
That revision was when I added a workaround to get Intel cards to potentially work.
If your GPU doesn't work with D3D9, then try OpenGL.
If neither of those work, you are SOL because the only thing you could run is the Software backend.