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Emulator Issues #1765

closed

Enable use the quad core

Added by barcaroandrea over 14 years ago.

Status:
Won't fix
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

What steps will reproduce the problem?
Is it possible to add the quad core option?

What version of the product are you using? On what operating system?
All version with Win Vista 32 bit

Please provide any additional information below.
Also now it would be able don't bring benefits, with the time the problems
will resolve him...... :)
Then it would be better start this project

Actions #1

Updated by LexLight5 over 14 years ago

No, that would be a waste of time. >:3

Actions #2

Updated by mikyb91 over 14 years ago

This isn't a waste of time, because use the quad core will serve, and a lot

Actions #4

Updated by death2droid over 14 years ago

  • Status changed from New to Invalid

Dolphin will not be having quad core support.

  1. It would be to bloody hard to get it working and make it stable since the Wii only ever uses 3 cores(I think, its either that or 2).
  2. Even if we do add it won't produce that much of a improvement.
Actions #5

Updated by death2droid over 14 years ago

  • Status changed from Invalid to Won't fix
Actions #6

Updated by nakeee over 14 years ago

There is no such thing as quad support.
What you actually want is that some of the work will be offloaded to another thread.
for example we can move the LLE sound to another thread and use another cpu for it.
The problem is that you won't gain much because most of the work is done in the CPU
and GPU emulation threads.

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