Emulator Issues #179
closedNet Play Enhancement
0%
Description
I'm making this issue just to raise awareness that this enhancement would
be fun to have in Dolphin.
Updated by marcus over 15 years ago
And it would be perfect to integrate it into BBA support...
Updated by Anonymous over 15 years ago
The two have really nothing to do with each other...
Updated by sl1nk3.s over 15 years ago
Hey, I'm putting this here for the record, it's highly experimental work, but it does
work :P :
http://rapidshare.com/files/215098071/DolphinNP.rar
What's needed so far :
- A good computer that can run the game at fullspeed is highly recommended (or you'll
suffer lags, etc.) - Having throttle Enabled in DSP settings, to get the same speed on both computers
(use Dsound too) - Having Pad1 and Pad2 enabled in Config > Gamecube and playing with first pad.
Then copy the binaries provided into Dolphin >r2780, currently it's win32 only !
You need to avoid anything which is random too, like items in SSBM, and unlocked
characters that the opponent may not have for example.
Host/Join games using Tools > Start NetPlay, the host will probably need to forward
his port.
Updated by hadricky over 15 years ago
I was interested in trying this out even in its experimental state, but I'm getting
this error in a message box when it tries to actually start up emulation (when both
clients tick ready):
"The file you specified (:\dolphin/symphonia.gcm) does not exists"
The file does exist and works in solo emulation. It seems like it might be
stripping off the drive letter from the image file path, and I've verified in filemon
that it's trying to open f:\dolphin:\dolphin\ which obviously won't work.
Updated by sl1nk3.s over 15 years ago
yep, i'm sorry about that, there was a bug for the first game in the list, it's fixed
now.
If you can compile it yourself, you will find the sourcecode there :
http://rapidshare.com/files/216735221/wut.zip
while we discuss whether or not we should commit it
Updated by Mad-fighter over 15 years ago
who is actually working on this issue? sl1nk3.s ? this would be sooooooo great if
melee could work online or on lan or via hamachi.
i would love to help with this project as i know C++ but unfortionatly i have no clue
how this whole dolphin works :(
is there an irc channel or something else to talk with developers? im kind of
interested in this stuff.
Updated by hondza555 over 15 years ago
I can not run with render to windows option and i can not run without netplay.
sl1nk3.s please help.
Updated by Valentin.Meriel over 15 years ago
Hi I can't compile on new rev with the patch:
FrameTools.cpp
11>.\Src\FrameTools.cpp(682) : error C2039: 'GetGamePath' : is not a member of
'CGameListCtrl'
11> h:\wii-test\xdolphin-emu\source\core\dolphinwx\src\GameListCtrl.h(27) :
see declaration of 'CGameListCtrl'
11>.\Src\FrameTools.cpp(683) : error C2039: 'GetGameName' : is not a member of
'CGameListCtrl'
11> h:\wii-test\xdolphin-emu\source\core\dolphinwx\src\GameListCtrl.h(27) :
see declaration of 'CGameListCtrl'
Updated by marcus over 15 years ago
errr, I think that patch is out of date. sl1nk3 is currently working on netplay
using the new networking library that was recently committed. It will probably be a
few days/weeks, so we'll all just have to wait.
Updated by Babooin over 15 years ago
That could be great if we can have the NET type configuration (like LAN, Excelent,
good, medium...)
Updated by knuckles500 over 15 years ago
Might need a little more optimization for a little bit more performance, but there
IS netplay - I'll give it that.
I think this issue can be closed, as long as the method for connecting to one
another still works though.
Updated by marcus over 15 years ago
regarding the random stuff like items, would it be possible to seed the random
number generator with the same number for both computers? Or are random numbers not
stadardized?
Updated by XTra.KrazzY over 15 years ago
- Status changed from Work started to Fixed