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Emulator Issues #1796

closed

Dolphin crashes!

Added by knowitall599 almost 15 years ago.

Status:
Duplicate
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

What steps will reproduce the problem?
1.Open Dolphin
2.Start game in new window
3.Try to exit out of window with close(x) button.

What is the expected output? What do you see instead?

What version of the product are you using? On what operating system?

Please provide any additional information below.


Related issues 1 (0 open1 closed)

Is duplicate of Emulator - Emulator Issues #1277: Crash on stopFixed

Actions
Actions #1

Updated by ekshenman almost 15 years ago

What your config? What Dolphin version? What is this error?

Actions #2

Updated by knowitall599 almost 15 years ago

I am using a windows 7 x32 PC. I am using the latest dolphin rev 4695. And the
error appears as a windows error: Dolphin.exe has stopped working - A problem
caused the program to stop working correctly. Windows will close the program and
notify you if a solution is available.

Actions #3

Updated by BhaaL almost 15 years ago

...as in: "Close the [insert GFX Plugin here] window" or as in "Close the main window
of Dolphin"?
DirectX or OpenGL? For OpenGL, you might want to try the patch over in Issue 1277

Actions #4

Updated by knowitall599 almost 15 years ago

Windows closes both windows. Thanks for the help, but the patch doesn't work.

Actions #5

Updated by BhaaL almost 15 years ago

No, i meant which one you close; the main one or the gfx one.
I've been tailing this odd crash for quite some time, unable to reproduce it.

Actions #6

Updated by knowitall599 almost 15 years ago

Oh, lol, I close the OpenGL window.

Actions #7

Updated by BhaaL almost 15 years ago

Hmm, I still cannot reproduce this in DebugFast compiles, no matter if its x86 or
x64, JIT or JITIL.
Gonna try some Release compiles, maybe the issue shows up there...

Actions #8

Updated by BhaaL almost 15 years ago

Hmm, seems I can reproduce this with DirectX9 (thanks rodolfo for the pointer), but
it does not really yield any useful stuff. Gonna look further into it tomorrow...

Actions #9

Updated by BhaaL almost 15 years ago

It seems the crash happens on the CPU Thread and is not (really) related to the GFX
Plugin. Closing the window hangs on cpuRunloopQuit.Wait() (State.cpp:229), followed
by an exception inside the jitted code.
I briefly had a source location around one of the Emit's, but I closed the wrong
windows and cant find it anymore. Happens with both Jit and JitIL.

Actions #10

Updated by ayuanx almost 15 years ago

I think we should disable that close(x) button on the upper right corner.

Basically Dophin's message processing is a mess, the only safe close method is to
cliek the "Stop" button on the main frame tool bar.

Actions #11

Updated by sl1nk3.s almost 15 years ago

  • Status changed from New to Duplicate

Merging this into issue 1277 as it seems to be a duplicate :p

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