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Emulator Issues #1810

closed

Framedumping with Direct3D plugin doesn't work properly at all

Added by jayork42 over 14 years ago.

Status:
Invalid
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

What steps will reproduce the problem?

  1. Enable the Direct3D plugin
  2. Start any Gamecube or Wii game
  3. Begin dumping frames

What is the expected output? What do you see instead?
The emulator is expected to run at a reasonable speed, although much
slower. Instead, it slows down from 60fps to around 1.5fps when dumping.
Also, the output video file shows the entire Direct3D render window when
it should only be showing the game EFB!

What version of the product are you using? On what operating system?
SVN R 4700 x86 WinXP Pro MCE x86

Please provide any additional information below.
This dumping utility is really out of whack. I'm guessing it hasn't
officially been tested?

Actions #1

Updated by death2droid over 14 years ago

  • Status changed from New to Invalid

No it's doing everything its meant to be doing.
What you are talking is about is Dump EFB Target which has not been added to the DX9
plugin yet.

Actions #2

Updated by jayork42 over 14 years ago

I don't believe so, it looks like it needs a lot of work. I'm not talking about Dump
EFB Target, but Dump Rendered Frames.

Actions #3

Updated by jayork42 about 14 years ago

Fixed by r4971.

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