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Emulator Issues #1825

closed

Audio Throttle And other things are no longer able to Speed dolphin near as it used to in Revision 3383

Added by YuugiSan about 15 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

What steps will reproduce the problem?

  1. compile revision 4710
  2. Download the attached config file
  3. Past the Files the Exists in the Config.zip to User/Config

What is the expected output? What do you see instead?
Expecting the Speed to be over limit like in Revision 3383.

What version of the product are you using? On what operating system?
windows 7. I was using Revision 3383 and used the Config files in the
attachments and it let my Dolphin Run at Speed over limit (Too fast) by
disabling "audio Throtttle" and "Lock Threads to core" but how ever this
doesn't work any more in new revision instead its slower.

Please provide any additional information below.
i have a pentium dual core 3 ghz
all my game cube games runs too slow for me using the settings in the
attachments (Audio Throttle and lock threads disabled) how ever by Trying
them in Revisions after 3383 it turns to be slower Even in sonic adventure
2 battle by the way , i am using open GL Plugin and i also tried directx9
but no use.

if some one can link me to revisions after 3383 and tell me what changed in
this step.

Actions #1

Updated by YuugiSan about 15 years ago

Fixing my typo again:

its Slower in revision after 3383 it can't ignore the upper FPS any more and it can't
run at over speed. How ever revisions under 3383 works Overlimit

just try the config in the attachments and past them in both 3383 and the 4710

Actions #2

Updated by ayuanx almost 15 years ago

I think this is fixed?

Actions #3

Updated by nakeee almost 15 years ago

  • Status changed from New to Fixed

marking it as fixed for now.
If it's still an issue feel free to reopen it

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