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Emulator Issues #183

closed

DX9 - 32-BIT

Added by tommyhl2.SS over 16 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

What steps will reproduce the problem?
1.Using the 32-bit version with the DX9 plugin produces blackness in many
games.
2.Using the 64-bit version and DX9 does NOT produce blackness.
3.

What is the expected output? What do you see instead?

What version of the product are you using? On what operating system?

Please provide any additional information below.
I'm not a coder, but if the code is the same with both versions and the
32-bit version is not acting right, could it be the extra 64-bit registers
allowing the blackness to go away?

Actions #1

Updated by ChaosCode over 16 years ago

what games?

Actions #2

Updated by tommyhl2.SS over 16 years ago

Zelda TP is one, off hand. I'll have to go through the games again.

Actions #3

Updated by tommyhl2.SS over 16 years ago

Links house is black inside with the 32-bit, 64 bit is not.

Many other areas of the game turn all black, aswell.

Actions #4

Updated by chriva404 over 16 years ago

This bug has been introduced lately. I tried an earlier release last week and it did
not have this behaviour. I'm somewhat familiar to coding and tried to revert all
changes i could find recently made to the dx9 plugin with no particular success so
its probably caused by changes made to the core. have not had enough time to check it
out yet though.

Actions #5

Updated by federelli about 16 years ago

Does this relate to issue #127?

Actions #6

Updated by chriva404 about 16 years ago

No.. Or am I wrong? =)
Textures do not appear at all when running certain games on a 32 bit host.
I donĀ“t know much about 32/64 bit portabillity issues, but is it possible to run
32bit plugins in conjuction with a 64 bit emulator? That would give people an unique
oportunity to isolate the problematic part of dolphin by mixing and matching parts of
the emulator. I have not coded for several years (moved on to music production) so im
new to 64-bit coding. To be honest, i dont understand anything at all of how the
internals of this emulator works :S

Actions #7

Updated by jpeterson57 about 16 years ago

  • Status changed from New to Accepted

I don't think you can use 32 bit dlls with 64 bit exes. I have never heard of anyone
that has done that.

Actions #8

Updated by chriva404 about 16 years ago

I think it is possible if the host application is configured for it (At least my DAW
is capable of loading 32bit Vst's) Dolphin on the other hand, did NOT like it. =)
I took a screenshot if it helps. It is Zelda - Twilight Princess by the way.

Actions #9

Updated by chriva404 about 16 years ago

The OpenGL plugin seems to work perfectly under 32bit environment with this game.
Really nice work, guys. You must have fixed that recently since it did not work last
time i tried.

Thank you =)

Actions #10

Updated by Anonymous about 16 years ago

  • Status changed from Accepted to Fixed

this is fixed unless someone says otherwise

Actions #11

Updated by tommyhl2.SS about 16 years ago

Not fixed.

Actions #12

Updated by hrydgard about 16 years ago

  • Status changed from Fixed to Accepted

unfixed.

Actions #13

Updated by Anonymous almost 16 years ago

can anyone give examples of this still happening?

Actions #14

Updated by nakeee almost 16 years ago

did latest dx work solve this issue?

Actions #15

Updated by omegadox over 15 years ago

  • Status changed from Accepted to Fixed

This prolly should be close since the DX has been dramatically changed.

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