Emulator Issues #1835
closedNew Super Mario Bros Wii Some Textures Or Object Dont Move When You Have EFB copy to Texture.
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Description
What steps will reproduce the problem?
1.PlayinG NSMB
2.World 4 1st Castle
What version of the product are you using? On what operating system?
DOLPHIN 4714 WIN7 64BITS
Please provide any additional information below.
Here is a video showing what I'm trying to say:
http://www.youtube.com/watch?v=ODDgWR_0XzA
Updated by wespipes69 almost 15 years ago
Would be nice if the coins and boxes moved also with "EFB copy to texture" instead
of having to use "ram"...I dont' know how fullspeed can be obtained with that on (in
this game at least). Can we hack the hack?
Updated by mango8824 almost 15 years ago
Yeah I know it would be great to have EFB copy to RAM at full speed in this game
since you can see all the movable objects if u have it that way. And I don't think
you can hack the hack lol....... It could get fix or better.
Updated by wespipes69 almost 15 years ago
Also, do the invisible coins that get revealed when you active a "P" block display
properly with EFB to Ram option? They remain invisible with it set to "texture".
Maybe another bug there or related to this one?
Updated by mango8824 almost 15 years ago
@wespipes69
I will try to check that out when i get back from work.
Updated by mango8824 almost 15 years ago
Well everything is movable when set to EFB copy to RAM. Like The "?" Blocks, Some
Effects In some Cubes.
Updated by skidau almost 14 years ago
- Status changed from New to Invalid
This is expected with the current code.
Updated by Tozlaex over 11 years ago
Game would be much more better looking, it's impossible to play on Ram, even blue coins are invisible, please fix :P
Updated by Tozlaex over 11 years ago
Why did you put Efb copies or anything, you could just put simple options in graphic so mario would have rotating coins on texture or something :D
Updated by MayImilae over 11 years ago
Just use EFB to Ram to fix this. If your computer isn't strong enough to play it in that configuration, you'll just have to deal with it.
Updated by degasus over 11 years ago
I think this issue should be reopened as feature request.
NSMBW triggers small efb copys into a big texture. It is possible to update cached images, but it will be a kind of brainfuck for upscaled efb copys into native res textures.
Updated by degasus over 11 years ago
Issue 6330 has been merged into this issue.
Updated by degasus over 11 years ago
Issue 6330 has been merged into this issue.