Emulator Issues #1840
closed[New Super Mario Bros] Wiimote connection issues at launch and on save states
0%
Description
What steps will reproduce the problem?
- Launch the game (using emu wiimote)
- Press [A] at the wiistrap message
- Observe how about 30% of the time input is accepted. If not you have to
restart the rom or the emu and try again. Within 3-4 tries, you'll get it
and the wiimote will work fine indefintely. Though save states are
currently unusable since wiimote does not work upon loading those - seems
100% for me lately. This did use to work for quite a while.
What version of the product are you using? On what operating system?
Lastest - 4718. Win 7.
Please provide any additional information below.
Looks like the wiimote is still not perfect with this game. It's been like
this for ever. Other wiimote issues have been resolved, but this one has
persisted throughout.
Updated by Lightsnsoundsandnutcases about 15 years ago
I have the same problem using build 4717 x64 on Win 7 64 bit.
You have to restart the game multiple times before the button inputs work and
sometimes it crashes saying dolphin is not responding.
Updated by fgfemperor almost 15 years ago
- Status changed from Questionable to Accepted
- Issue type set to Bug
- Category set to controls
- Relates to usability set to Yes
Yep, still got it on r4728...
Updated by wespipes69 almost 15 years ago
What's worse is that the bug with having desync after 10 minutes or so of gameplay
is back. :( Crap! That makes it sorta unplayable for me now - on account I can't use
save states right now since the wiimote doesn't work upon loading states (at least
for me and at least for this game). Another possible regression there. :(
Updated by XTra.KrazzY almost 15 years ago
- Status changed from Accepted to Fixed