Emulator Issues #1859
closedUnable to load a game with last SVN
0%
Description
What steps will reproduce the problem?
- get the update form svn
- compile
- execute
What is the expected output? What do you see instead?
terminate called after throwing an instance of 'std::out_of_range'
what(): vector::_M_range_check
(complete version attached)
What version of the product are you using? On what operating system?
I'm using the SVN (today) on Linux 2.6.24-23-server i686 Ubuntu
The old one from 5 days ago works and give me no error...
Best regards.
JD
Updated by BhaaL almost 15 years ago
Can you run Dolphin with gdb, and show us a backtrace?
Updated by darumo almost 15 years ago
Sorry, you can delete issue 1860?, I have the same problem since version 4729, the
4728 version works correctly.
This is what you want?
terminate called after throwing an instance of 'std::out_of_range'
what(): vector::_M_range_check
Program received signal SIGABRT, Aborted.
[Cambiando a Thread 0x7fffe7c0a910 (LWP 26769)]
0x00007ffff512b4b5 in raise () from /lib/libc.so.6
(gdb) backtrace
#0 0x00007ffff512b4b5 in raise () from /lib/libc.so.6
#1 0x00007ffff512ef50 in abort () from /lib/libc.so.6
#2 0x00007ffff59cacc5 in __gnu_cxx::__verbose_terminate_handler() ()
from /usr/lib/libstdc++.so.6
#3 0x00007ffff59c90f6 in ?? () from /usr/lib/libstdc++.so.6
#4 0x00007ffff59c9123 in std::terminate() () from /usr/lib/libstdc++.so.6
#5 0x00007ffff59c921e in __cxa_throw () from /usr/lib/libstdc++.so.6
#6 0x00007ffff5968867 in std::__throw_out_of_range(char const*) ()
from /usr/lib/libstdc++.so.6
#7 0x00007fffe7e33d09 in WiiMoteEmu::LoadRecordedMovements() ()
from Plugins/libPlugin_Wiimote.so
#8 0x00007fffe7e36719 in DoInitialize() () from Plugins/libPlugin_Wiimote.so
#9 0x000000000049c0d8 in Core::EmuThread(void*) ()
#10 0x00007ffff7515a04 in start_thread () from /lib/libpthread.so.0
#11 0x00007ffff51d77bd in clone () from /lib/libc.so.6
#12 0x0000000000000000 in ?? ()
Updated by sl1nk3.s almost 15 years ago
Issue 1860 has been merged into this issue.
Updated by BhaaL almost 15 years ago
Interresting, the changes in r4729 do not affect WiiMoteEmu::LoadRecordedMovements.
My guess would be that the ini file for movements does not exist, or is corrupted.
Gonna grab my VM whenever I got some free time from 26C3, and see if i can reproduce it.
Updated by gide_x almost 15 years ago
Hello !
I've other problems now, I think with Wiimote connection (Issue 1877), but this
problem seems to be solved...
I would confirm later :)
Best regards.
JD.