Emulator Issues #189
closedDual Core Doesn't Work in OSes other than Windows
0%
Description
This is due to a de-syncing error not working. ector needs to fix this via
mutexes or something. Just a task issue to be open until it is fixed.
Updated by nakeee over 15 years ago
This is a very annoying bug for us linux/macosx users :)
Just thought you'll want to know;)
Updated by diegoocampo8 over 15 years ago
This is the most important bug for linux users, any new??
Updated by nakeee over 15 years ago
we are trying to hunt the dead lock.
Sadly enough keeping up with making sure Dolphin keep compiling on linux is already a
full time job:(
Updated by nakeee over 15 years ago
I submited experimental support.
I think padsimple is not working for input while njoy does.
Please if you can test njoy tell me.
Updated by diegoocampo8 over 15 years ago
I tried to compile revision r740 but i get several errors like this in compilation:
Source/Core/VideoCommon/Src/Fifo.cpp: In function 'u32 FAKE_GetFifoStartPtr()':
Source/Core/VideoCommon/Src/Fifo.cpp:58: error: cast from 'u8*' to 'int' loses precision
So I couldn't try the new dual-core support! I am using ubuntu hardy 64-bit.
Updated by diegoocampo8 over 15 years ago
It compiles for me now, but I gave it a try and i get a segmentation fault (I tried
with both nJoy and Dolphin KB), this is what i got using gdb:
Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread 0x41a87950 (LWP 20560)]
0x00007f9bbd2ecee5 in FifoCommandRunnable () from Plugins/libzeroogl.so
Updated by nakeee over 15 years ago
[19:30] just uncomment #define DATAREADER_INLINE in fifo.h... it should be ok
until I fix my mess
Updated by nakeee over 15 years ago
Should be working now
also stop is fixed on linux
Updated by diegoocampo8 over 15 years ago
If you mean the 64-bit version, i am still having problems here, even if now i can
get in-game with 2 cores enable. With games that i could play before (like Mario
sunshine) now it crash after a while with "(0) : fatal error C9999: *** exception
during compilation ***"
And also i have to say with games like Zelda Wind Maker I could notice a big slowdown
in the framerate (even if now it is using both cores).
Good job anyway!
Updated by nakeee over 15 years ago
Yes, there was a slow down, I think I fixed it though.
Do try latest svn ( and please write which version you use so I know what to refer to:)
That crash you get is only on one core or only with dual?
Updated by nakeee over 15 years ago
- Status changed from New to Fixed
I'm marking this as done.
If there are any bugs please open an issue for them.