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Emulator Issues #1899

closed

FFCC Crystal Bearers flickering water

Added by alikfed over 14 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

What steps will reproduce the problem?
1.Run emu
2.Load game
3.Watch to the water

What is the expected output? What do you see instead?
The water is flickering by RANDOM textures! I.e. trees, objects, and other
textures from game models.

What version of the product are you using? On what operating system?
Any version on Win7 x86 U

Actions #2

Updated by Anonymous over 13 years ago

Please respond if this issue is still valid, or it will be closed.

Actions #3

Updated by alikfed over 13 years ago

Yes, just tested...

water still flickering with game textures.
http://img820.imageshack.us/img820/9523/22969097.png
http://img690.imageshack.us/img690/7379/54517684.png

new issue: random models missing textures(filled green, blue or violet) or flickers green\normal.
http://img406.imageshack.us/img406/1876/23177381.png

also problem with cycling sound still exist(after ~5 min. of the game starts constantly cycling ~0.5 sec of background sound)

Also if I enable show panic header, it shows "unknown pionter..."

Tried R6543 Win7 x64 U Turion X2 2.1, 2GB RAM, ATI HD3200 256mb integrated video. DX11 plugin with safe texture cache. Right now I don't have time to test with other plugins(well, when I start this issue I tested with all plugins and with different configurations - all same).If you need I will test other revisions with other config a bit later.

Actions #4

Updated by Anonymous almost 13 years ago

  • Status changed from New to New

Ignore this...Status:GameIssue was removed, moving to New

Actions #5

Updated by Anonymous almost 12 years ago

  • Status changed from New to Fixed
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