Emulator Issues #1916
closedCursor still does not hide in D3D
0%
Description
The cursor behaves currently like this in rev 4773:
OGL-
Auto= Hides when not moving mouse (render to main)
Always= Completely invisisble
D3D-
Auto= Hides when not moving mouse (render to main)
Always= Never hides - seems regardless of dual core (im using it and it
doesn't change anything).
So the cursor issue is not completely fixed - I have to set it to Auto to
get it hidden at least some of the time. But if I play a shooter game (wii
has alot) I see the cursor 100% of the time since I'm moving the mouse
around to kill all those zombies! :P
So we just need to get "Always" working properly and we'll all be done
here!
Updated by fgfemperor almost 15 years ago
@wespipes69: What are your configs for main and D3D ? Please attach dolphin.ini and
gfx_dx9.ini ...
Updated by fgfemperor almost 15 years ago
Well, just tried with your configs and my cursor was hidden... What build (revision
number, JIT or JITIL, x86 or x64), and OS are you using?
Updated by wespipes69 almost 15 years ago
Your cursor was completely hidden in D3D? Weird. Wonder what the differnce is?
I'm using an Nvidia 260.
Rev 4773 - tried a few after the fix went in the other day
occurs on both JIT & JITIL and x86 & x64
win 7
Updated by fgfemperor almost 15 years ago
Yep, completely hidden... Doesn't show even if I move it... My video card is an ATI
btw... That's the only difference I can think of...
Updated by wespipes69 almost 15 years ago
Just did, and unfortunately no change (with "Always") - it's there with or without
render to window - if that changes anything. Maybe it is the vid card difference?
Can others share their experience?
Updated by jacky.kk.tsui almost 15 years ago
Hi fgfemeror . btw , i found the cursor in fullscreen D3D cannot be hide when using
SINGLE core mode.Dual core mode is working good .
Updated by fgfemperor almost 15 years ago
@wespipes69: Can you confirm what jacky.kk.tsui said? That is, if changing Single or
Dual Core mode makes a difference?
Updated by wespipes69 almost 15 years ago
I have every thing on "dual core". Huh. Wonder why others don't have this problem -
it's got to be something....
Updated by wespipes69 almost 15 years ago
Got it working finally with D3D. For whatever reason, now (4788) the cursor is
hidden but only if you are NOT using Render to Window and NOT single core. So still
needs a little tweaking, but it almost there!
Updated by jacky.kk.tsui almost 15 years ago
yes .If select reneder to windows or single core , cursor will not be hide up .
Updated by fgfemperor almost 15 years ago
I suspected that it had something to do with true being lowercase before and
uppercase now.. altought it doesn't make any sense... gonna take a look at that
later...
Updated by mango8824 almost 15 years ago
It does hide for me when I go On full Screen... So I guess it only works on
full-screen....
Updated by jacky.kk.tsui almost 15 years ago
hi fgfemperor ,
just tried 4789 . (Windows 7 64 bit + Nvidia 9600gt + 4789 64bit build)
Default setting with Single core
D3D plugin with full screen option ticked
Cursor set to Auto
Result : cursor still cannot be hide in fullscreen mode .
Default setting with Dual core
D3D plugin with full screen option ticked
Cursor set to Auto
Result : cursor can be hide in fullscreen mode .
Updated by jacky.kk.tsui almost 15 years ago
Hope this can be fixed for the single core mode ^.^
Updated by death2droid almost 15 years ago
Issue 2058 has been merged into this issue.
Updated by Anonymous over 14 years ago
- Status changed from New to Fixed
This was fixed then broken again looks like. New issue is issue 2293