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Emulator Issues #1921

closed

Dolphin consumes CPU cycles when paused

Added by jayork42 over 14 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

When pausing any game, Dolphin continues to use about 50% CPU on my Intel
Core2Duo, while it shouldn't be using any because the game is not running.
This makes background tasks very slow when pausing the game. Is anyone
else able to confirm this?

SVN R 4774 WinXP Pro MCE x86


Related issues 1 (0 open1 closed)

Has duplicate Emulator - Emulator Issues #1922: Too much CPU usage?Duplicate

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Actions #1

Updated by ayuanx over 14 years ago

No need to confirm, that's true, and if you choose single core mode, then you get 0%
usage when paused, but it just pauses one core in dual core mode.

Actions #2

Updated by ayuanx over 14 years ago

Issue 1922 has been merged into this issue.

Actions #3

Updated by ayuanx over 14 years ago

  • Status changed from New to Fixed

This issue was closed by revision r4777.

Actions #4

Updated by fgfemperor over 14 years ago

Not fixed on r4778 ... Still using 50% CPU when paused on Dual Core mode...

Actions #5

Updated by ayuanx over 14 years ago

fgfemperor, please read the comments of r4777, you have to uncheck CPU->EFB access to
reduce the CPU usage to 0% when paused.

Actions #6

Updated by fgfemperor over 14 years ago

@ayuanx: oops, ok, sorry about that =\

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