Actions
Emulator Issues #1921
closedDolphin consumes CPU cycles when paused
Status:
Fixed
Priority:
Normal
Assignee:
-
% Done:
0%
Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:
Description
When pausing any game, Dolphin continues to use about 50% CPU on my Intel
Core2Duo, while it shouldn't be using any because the game is not running.
This makes background tasks very slow when pausing the game. Is anyone
else able to confirm this?
SVN R 4774 WinXP Pro MCE x86
Actions