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Emulator Issues #1950

closed

IR becomes glitchy when 2 real wiimotes connected

Added by ggohdin over 14 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

What steps will reproduce the problem?

  1. Connect 2 wii remotes

  2. Start a game (Links crossbow training, super mario glaxay), 1 wiimote
    shows as player 1, other shows as player 2.

3.Use the Ir cammera in the wiimote, emulated pointer in game goes crazy,
flickering with lagg and cut-outs.

What is the expected output? What do you see instead?
Emulated pointer in game should move correctly

What version of the product are you using? On what operating system?

Im using version 4780 (64 bit) no added patches

Pc specs:
Athlon II 245
2 gb ddr2 ram
Asus 9600gt OC

Windows 7 64 bit

Please provide any additional information below.

I have tried with 1 wiimote connected and it worked fine (had to uninstall
2nd controller from device menu in windows otherwise error still existed).

I have tried with 2 real wiimotes, also 2 OEM wiimotes, battery status is
perfect, wii sensor bar works perfect.

Actions #1

Updated by fgfemperor over 14 years ago

  • Status changed from New to Questionable

Couldn't confirm that... Didn't notice any difference on the IR pointers when using 1
or 2 wiimotes...

Actions #2

Updated by ggohdin over 14 years ago

I just tried it now with rev 4864, Still the same problem, its happening with Links
crossbow training and, super mario glaxay (All that I can test at the moment) But its
fine in Mario Kart. Also I noticed its happening with both windows 7 stack and blue
soleil. Since it works fine with 1 wiimote (doesnt matter which wiimote), I assume
its dolphin but could be worng, also im using dolphin not dolphinIL.

Actions #3

Updated by marcel.werner3 over 14 years ago

@ fgfemperor: Did you also try with REAL wiimotes, not just emulated ones?
I also have that issue and some others in the forum...
The first wiimote is generally laggy (has delays up to 1-2 seconds) when two wiimotes
are paired up but only one is connected. Because there's the funny point: As soon as
you connect the second wiimote ingame, the lag is gone. Try it out :)
Also I experienced a lot of other problems with the real wiimotes lately, but those
were gone when I took a barebone build of dolphin, like that from mamario. The ones
from orleans seem to have an issue...if you change, you should also delete
wiimote-plugin.ini once.

Actions #4

Updated by kevinx0404 over 14 years ago

two emulated wiimotes on windows using pointers is impossible because window's
windowing system only supports on cursor.

Actions #5

Updated by marcel.werner3 over 14 years ago

ah yeah, alright, you got me there :p

Actions #6

Updated by snzgoo almost 14 years ago

  • Status changed from Questionable to Fixed

issue1 one questionable, and issue 2 fixed since r5827.

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