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Emulator Issues #1952

closed

More multi-byte display fix

Added by naog0616 over 14 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

\dolphin-emu-read-only\Source\Core\DolphinWX\Src\ISOProperties.cpp

[01].ISO Properties : [Maker:] in Info Tab

  •   m_Maker->SetValue(wxString::FromAscii(OpenGameListItem-
    

>GetCompany().c_str()));//dev too

  •   m_Maker->SetValue(wxString(OpenGameListItem->GetCompany
    

().c_str(), *wxConvCurrent));//dev too

===========================================================================

=============

[02].ISO Properties : ISO-Filename in Titlebar

  • SetTitle(wxString::Format(wxT("%s%s"),
    wxString::FromAscii(StringFromFormat("%s%s: %s - ",
    filename.c_str(), extension.c_str(), OpenGameListItem->GetUniqueID().c_str
    ()).c_str()).c_str(),
    wname.c_str()));
  • SetTitle(wxString::Format(wxT("%s%s: %s - %s"),
    wxString(filename.c_str(), *wxConvCurrent), wxString
    (extension.c_str(), *wxConvCurrent),
    wxString(OpenGameListItem->GetUniqueID().c_str(),
    *wxConvCurrent), wxString(name.c_str(), *wxConvCurrent)));
Actions #1

Updated by ayuanx over 14 years ago

Not necessary, there is postprocessing to handle this. I'm sure they do display
correctly, aren't they?

Actions #2

Updated by ayuanx over 14 years ago

Sorry, you are right, I was wrong.

Actions #3

Updated by ayuanx over 14 years ago

  • Status changed from New to Fixed

This issue was closed by revision r4792.

Actions #4

Updated by naog0616 over 14 years ago

Mr.ayuanx. Always thank you. Thank you for revising it.
English is clumsy, and I'm sorry.

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