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Emulator Issues #1995

closed

AA by default under D3D on instead of off?? (Besides that it's brocken anyways) NSMB

Added by snzgoo almost 15 years ago.

Status:
Invalid
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

What steps will reproduce the problem?
1.start up NSMB
2.switch between buttons @ingame

What is the expected output? What do you see instead?
Everything gets grainy for a few miliseconds and then gets back to the
normal output, which looks kinda blury/pseudo-antialiased compared to the
grainy one, implying that AA might be on by default instead of off.
just my 2 cents

What version of the product are you using? On what operating system?
r4810x64 geforce9700M Core2Duo, 4GB Ram, Win7x64

screenshot switching buttons
http://www.abload.de/img/aa_nsmb_d3dna24.png
screenshot during the grainy phase
http://www.abload.de/img/aa_off_nsmb_d3dfxl9.png

Actions #1

Updated by mango8824 almost 15 years ago

That happens in some games too no just NSMB.... I just dont know why.

Actions #2

Updated by marcel.werner3 almost 15 years ago

haw, maybe that's why I always have the impression that DX9 looks better than OpenGL
shrug

Actions #3

Updated by hrydgard almost 15 years ago

  • Status changed from New to Questionable

That's not AA at all, it's just texture filtering vs lack of it.

Actions #4

Updated by Anonymous almost 15 years ago

  • Status changed from Questionable to Invalid

AA is just off for the time being in D3D.

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