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Emulator Issues #1
closedJIT crashes in 64-bit Wii mode
% Done:
0%
Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:
Description
What steps will reproduce the problem?
- Build in 64-bit mode
- Try to run a Wii ISO
- Boom.
(this is a test bug, but it's also valid)
It seems the memory where it looks for code is empty, leading to the JIT
assuming that block 0 is present there.
Maybe we should have a debug mode that allows another jit-opcode marker,
since 0 can so easily happen by accident. It's advantage is that the opcode
decoding code becomes two instructions shorter.
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