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Emulator Issues #2079

closed

Kororinpa (PAL/Multilanguage) Save game saved in the wrong folder

Added by EmEiBi over 14 years ago.

Status:
Duplicate
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

What steps will reproduce the problem?

  1. start Kororinpa
  2. play any game
  3. Save

What is the expected output? What do you see instead?
Dolphin don't save the save game (kororin.dat) in the folder, that it
opens, if I choose "open Wii save Folder" --> "...Dolphin\User\Wii\title
\a7432ea2\41693787\data"

What version of the product are you using? On what operating system?
I tried r4904, r4899, r4887 and r4867.
WinXP, 32bit

Please provide any additional information below.
It seems Dolphin saves the save games there --> ...dolphin\User\Wii
\a7432ea2\41693787\data


Related issues 1 (0 open1 closed)

Is duplicate of Emulator - Emulator Issues #1716: [PATCH] Patch for trimed isoFixedlpfaint99

Actions
Actions #1

Updated by Anonymous over 14 years ago

missing a "\title" somewhere...

Actions #2

Updated by EmEiBi over 14 years ago

Yes I think that is the problem. But any other game is saved correctly.

Actions #3

Updated by Anonymous over 14 years ago

"a7432ea241693787" is apparently some invalid hex (for a wii title). curious....

Actions #4

Updated by EmEiBi over 14 years ago

Its real... here some screen shots:
"open wii save folder" and the empty opened folder:
1 wii save folder.jpg
the real save folder:
2 real save folder.jpg
screen shot of the game before main menu:
3 screen shot

Actions #5

Updated by lpfaint99 over 14 years ago

what program did you shrink the iso with? the title id is not where dolphin expects
it to be

Actions #6

Updated by lpfaint99 over 14 years ago

cause is corrupted or shrunk in an unusual way iso

from http://code.google.com/p/dolphin-
emu/source/browse/trunk/Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_FileIO.cpp

std::string HLE_IPC_BuildFilename(const char* _pFilename, int _size)
{
char Buffer[128];
memcpy(Buffer, _pFilename, _size);

     std::string Filename(FULL_WII_ROOT_DIR); 
     if (Buffer[1] == '0') 
             Filename += std::string("/title");     // this looks and feel like 

a hack...

     Filename += Buffer; 

     return Filename; 

}

Actions #7

Updated by Anonymous over 14 years ago

  • Status changed from New to Duplicate

oh in that case...dupe of issue 1716

i guess we should actually fix it now...
gotta find the best way to get the gameid...i smell hacks approaching :P

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