Emulator Issues #2079
closedKororinpa (PAL/Multilanguage) Save game saved in the wrong folder
0%
Description
What steps will reproduce the problem?
- start Kororinpa
- play any game
- Save
What is the expected output? What do you see instead?
Dolphin don't save the save game (kororin.dat) in the folder, that it
opens, if I choose "open Wii save Folder" --> "...Dolphin\User\Wii\title
\a7432ea2\41693787\data"
What version of the product are you using? On what operating system?
I tried r4904, r4899, r4887 and r4867.
WinXP, 32bit
Please provide any additional information below.
It seems Dolphin saves the save games there --> ...dolphin\User\Wii
\a7432ea2\41693787\data
Updated by EmEiBi almost 15 years ago
Yes I think that is the problem. But any other game is saved correctly.
Updated by Anonymous almost 15 years ago
"a7432ea241693787" is apparently some invalid hex (for a wii title). curious....
Updated by EmEiBi almost 15 years ago
Its real... here some screen shots:
"open wii save folder" and the empty opened folder:
1 wii save folder.jpg
the real save folder:
2 real save folder.jpg
screen shot of the game before main menu:
3 screen shot
Updated by lpfaint99 almost 15 years ago
what program did you shrink the iso with? the title id is not where dolphin expects
it to be
Updated by lpfaint99 almost 15 years ago
cause is corrupted or shrunk in an unusual way iso
from http://code.google.com/p/dolphin-
emu/source/browse/trunk/Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_FileIO.cpp
std::string HLE_IPC_BuildFilename(const char* _pFilename, int _size)
{
char Buffer[128];
memcpy(Buffer, _pFilename, _size);
std::string Filename(FULL_WII_ROOT_DIR);
if (Buffer[1] == '0')
Filename += std::string("/title"); // this looks and feel like
a hack...
Filename += Buffer;
return Filename;
}
Updated by Anonymous almost 15 years ago
- Status changed from New to Duplicate
oh in that case...dupe of issue 1716
i guess we should actually fix it now...
gotta find the best way to get the gameid...i smell hacks approaching :P