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Emulator Issues #2081

closed

Some texture missed in Resident Evil Zero using D3D Plugin

Added by clarf.puppylinux over 14 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

What steps will reproduce the problem?

  1. Run Dolphin emu using D3D Plugin
  2. Play RE Zero and create a new game
  3. Wait until the first level/scenario is loaded

What is the expected output? What do you see instead?
Some in-game textures are missed. The most important one: Rebecca
Chamber´s hair is lost, she looks like a boy without hair. The expected
output is watch all textures in scenario an Rebecca Chamber´s hair.

What version of the product are you using? On what operating system?
SVN r4656, OS Windows XP Professional SP 3. ATI Radeon video card.

Please provide any additional information below.
After the commit r4656 Dolphin fail to show some textures in Resident Evil
Zero (even with latest SVN r4888 that I tried the problem persist).

Using SVN r4654 Rebecca Chamber´s looks OK.

Greetings,
clarf


Related issues 1 (0 open1 closed)

Blocks Emulator - Emulator Issues #2043: Release bug trackerFixednakeee

Actions
Actions #2

Updated by rodolfoosvaldobogado over 14 years ago

working on it :)

Actions #3

Updated by chuuey over 14 years ago

by the way why OpenGL plugin scales more smoothly than D3D? I noticed that some games
for example in 16:9 have much worse looking fonts etc, compared to OGL, same goes for
resident evil games

Actions #4

Updated by sl1nk3.s over 14 years ago

chuuey > that's something to do with the texture filtering

Actions #5

Updated by rodolfoosvaldobogado over 14 years ago

enconunter one problem, theres no problem with my lastest svn, i dono if it was
already fixed or i fixed with my lastest modifications, could you please test if in
the lastes svn still not fixed for you?

Actions #6

Updated by clarf.puppylinux over 14 years ago

Hi Rodolfo,

I still had the same problem with SVN r4913, Is there any difference using a x32
Dolphin build?. I have a ATI Radeon XPRESS 200, as I said before the problem
started after commit r4656, I didn´t have any issue before that commit...

clarf

Actions #7

Updated by marcel.werner3 over 14 years ago

well, recently I've seen a lot of examples that showed big differences between using
32bit or 64bit and also using ATI or nvidia gfx card ;)

Actions #9

Updated by clarf.puppylinux over 14 years ago

Still has the same problem with SVN r4957, Why is this Issue closed?

Greetings,
clarf

Actions #10

Updated by clarf.puppylinux about 14 years ago

OK it can be closed now or it was close before??. Well, This issue was specifically
solved in SVN 5457, I´m still using the same hardware configuration to test this issue.

Many, many thanks rodolfoosvaldobogado, after SVN 5457 Rebecca Chamber´s hair is present.

Greetings,
clarf

Actions #11

Updated by hrydgard about 14 years ago

  • Status changed from New to Fixed
Actions

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