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Emulator Issues #2125

closed

x360pad Mapped Keys with trigger dont respond on games.

Added by btjamim almost 15 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

What steps will reproduce the problem?
1.mapp the triggers with any emuwiimote keys
2.press them on any game and they don't respond.
3.they also don't respond if you select triggers to be your Tilt&Swing.

What is the expected output? What do you see instead?
the trigger to work when they are pressed.

What version of the product are you using? On what operating system?
r4935. but its been like this for many revs now. they use to work.

Please provide any additional information below.
basicaly they can be mapped on the wiimote. they are numbers are shown. you
can mapp them to any key or set triggers to be your Tilt&Swing. They just
dont work when you press them on a actual game.

Actions #1

Updated by marcel.werner3 almost 15 years ago

the triggers didn't even work ingame for me when I mapped the Xbox360-controller in
Njoy. Never did.

Actions #2

Updated by btjamim almost 15 years ago

they are not needed for the gamecube pad. just need them for the wiimote plugin with
nunchuck connected.

Actions #3

Updated by ayuanx almost 15 years ago

Try GCPad on latest rev, it should be fixed already.

Actions #4

Updated by btjamim almost 15 years ago

yeah great they work with the GCPad. they don't work with wiimote still though.

Actions #5

Updated by ayuanx almost 15 years ago

What do you mean "they don't work with wiimote"?
We need detailed description, simply say "don't work" won't help.

Actions #6

Updated by btjamim almost 15 years ago

http://img214.imageshack.us/img214/5153/triggers.png
I meant if you assign triggers to buttons like that on the image. when you play a
game and you press them those assigned buttons don't respond as they are suppose to.
for example they way its set up on the image if i click the left trigger Mario should
spin in Super Mario Galaxy, but he does nothing.

Basically its not a big deal now since selecting triggers to be your Tilt and Swing
works again for me with the newer revs.
They just don't respond with the other keys.

Actions #7

Updated by ayuanx almost 15 years ago

How did you make that happen? As I remember I have disabled mapping a trigger to button.
A trigger is only meant to be mapped to an axis or a trigger, but not a button.
Let me check later.

Actions #8

Updated by btjamim almost 15 years ago

I don't know maybe you re enabled it again with xinput. Take your time if you can do
it. It will be great.

Actions #9

Updated by ayuanx almost 15 years ago

  • Status changed from New to Fixed

This issue was closed by revision r4968.

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