Emulator Issues #2144
closed(A) Unable to map R and L buttons on gamepad. (B) Also cannot map analog sticks
0%
Description
What steps will reproduce the problem?
- (A)Open up GCPad settings menu
- (A)Attempt to configure analog sticks in lower subsections of dialogue
window and watch it fail and time out - (B)Start a game and watch R and L not respond in game
What is the expected output? What do you see instead?
Please use labels and text to provide additional information.
What option should you use in the Triggers subsection to get R and L to work
properly?
Updated by marcel.werner3 almost 15 years ago
yeah, that definately worked (and looked) better in nJoy plugin.
Updated by death2droid almost 15 years ago
- Status changed from New to Accepted
Yeah i have the same problem with R and L there mapped and everything but they just
won't work in game and for some odd reason when i move one of the analog sticks it
thinks L or R has being pressed
Updated by ayuanx almost 15 years ago
SDL? XInput?
What are the indices of the mapped axes and triggers?
Updated by death2droid almost 15 years ago
Well I'm using SDL it may also help note that I'm using an old converted xbox
controller with the XBCD drivers.
I'm not quite sure what you mean by indices but here are my settings for GCPad and XBCD
Updated by death2droid almost 15 years ago
Because my controller is from the old xbox it won't work that way since it doesn't
use xinput fully so the trigger won't map that way.
Updated by btjamim almost 15 years ago
You can mapp them using triggers if you change the Triggers Source to Xinput not SDL.
and choose the source to be triggers not Analog1. think the reson when use the
analog1 it think the R and L has been pressed is because you have the source set to
analog1. I use Analog 1 for main stick Analog2 for Cstick, and Triggers for Triggers.
Updated by btjamim almost 15 years ago
"Because my controller is from the old xbox it won't work that way since it doesn't
use xinput fully so the trigger won't map that way."
oh I see. Sory i kept editing what i wanted to say.
Updated by death2droid almost 15 years ago
Still can't get the triggers to work properly under SDL
Updated by ayuanx almost 15 years ago
@death2droid, hoho, did you noticed that you had chosen "Analog1" as source of main
stick and C-stick and trigger?
Updated by death2droid almost 15 years ago
Yeah I've fixed that up :)
But the triggers will still not work properly it shows in the trigger status that it
works and everything but in game it just won't..
Updated by ayuanx almost 15 years ago
Could you post a screen just like the above one when you hold down both your triggers?
Updated by ayuanx almost 15 years ago
OK, I get it, the neutrall value of trigger on your pad is 127, the range is from 127
to 0.
On a gamecube pad, trigger neutral value is 0, and the range is from 0 to 255(fully
hold down).
Updated by death2droid almost 15 years ago
Gah how am i going to fix that :(
EDIT:
Oh yeah the range is actually from 0 to 255 but for some odd reason the neutral value
if 127, might be because you can make it add or decrease the axis