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Emulator Issues #2200

closed

Games VC (N64, Snes) : Can't load the sounds

Added by darksonic_ds about 14 years ago.

Status:
Duplicate
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

What steps will reproduce the problem?
1.Start Zelda Ocarina Of Time (Example).
2.Can't hear the music and sounds, but in Zelda Collector's Edition can
hear.

What is the expected output? What do you see instead?
Hear music and sound.

What version of the product are you using? On what operating system?
r4986

Please provide any additional information below.
Maybe Dolphin can't find the files for load the sound.


Related issues 3 (0 open3 closed)

Is duplicate of Emulator - Emulator Issues #4452: DSP HLE has various instances of producing the wrong and/or no outputInvalid

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Has duplicate Emulator - Emulator Issues #2774: No sound in most Virtual Console gamesDuplicate

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Has duplicate Emulator - Emulator Issues #3850: Super Mario 64 SoundDuplicate

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Actions #1

Updated by knuckles500 about 14 years ago

Just for the record, you'll need to use the LLE plugin for now in order to get the
sound to work. I think this is the same for SNES VC games.

Actions #2

Updated by LM1234 about 14 years ago

for N64 VC games you need to press "Home" 2x under DSPHLE

Actions #3

Updated by knuckles500 about 14 years ago

Cool, I didn't know that.

Actions #4

Updated by darksonic_ds about 14 years ago

Thanks LM1234, that worked (but need work without the "home" button). But Snes games
doesn't work with sound :(

Actions #5

Updated by nakeee about 14 years ago

@LM huh? what does pressing home twice do?:)

Actions #6

Updated by MofoMan2000 about 14 years ago

Wait, how did you even get Ocarina of Time to load? For me it breaks in JIT or JITIL
and in interpreter it gets stuck at "Reading game disk". In the menus for both
Ocarina of Time and Collectors Edition (before loading game) I can hear sound and
music (though the music in Collector's Edition cuts out after a second or two).

Actions #7

Updated by darksonic_ds about 14 years ago

Is very easy, you can dump the game with dolphin (Properties>Filesystem). The file
is *.tgc, you can use tgctogcm :). I have zelda collector's edition Pal, so the name
is "zelda_PAL_093003.tgc"

Actions #8

Updated by XTra.KrazzY about 14 years ago

  • Status changed from New to Questionable

nakeee: If you really want to know, the first loaded ucode is the ROM ucode, and it
doesn't load any ucode afterwards. When pressing the home button, you force the
initialization of the AXWii ucode, which is the actual ucode that runs in the game.
The "real" solution to this problem would be to load the WAD from the Wii Menu, where
the correct ucode is initialized prior to running the game.

Actions #9

Updated by MofoMan2000 about 14 years ago

I can't get sound to work in the version extracted from the Collector's Edition
actually... I guess the real question here is... Questionable, or GameIssue?

Actions #10

Updated by Anonymous about 14 years ago

...and the answer is: don't expect things you rip out of games to magically work :p

XK's explanation makes sense; maybe this issue should be merged with the ES_LAUNCH one,
wherever that is...

Actions #11

Updated by nakeee over 13 years ago

Issue 2774 has been merged into this issue.

Actions #12

Updated by skidau about 13 years ago

Issue 3850 has been merged into this issue.

Actions #13

Updated by LM1234 almost 13 years ago

  • Status changed from Questionable to Duplicate
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