Project

General

Profile

Actions

Emulator Issues #2414

closed

Virtual N64 Console does not detect/initiate gamecube controller in slot 1

Added by admin144 about 15 years ago.

Status:
Invalid
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

What steps will reproduce the problem?

  1. Play any virtual console n64 game without an emulated classic
    controller attached
  2. Emulated or real wiimote attached
  3. Have a gamecube controller set up on slot 1

What is the expected output? What do you see instead?
Should be able to play, instead the game asks for you to attach a classic
controller and press a.

What version of the product are you using? On what operating system?
5138 on win 7 64 bit

Please provide any additional information below.
Not sure why the gamecube controller isn't being detected or initiated.
Gamecube controllers work on brawl with the same config so I don't think
its an error in the settings.

Actions #1

Updated by XTra.KrazzY about 15 years ago

the virtual N64 games specifically require the classic controller. Are you sure that
a real Wii can run VC N64 games with a regular GC controller in slot 1?

Actions #2

Updated by admin144 about 15 years ago

Yeah, the message only talked about classic controller but its supposed to work with
a gamecube controller too. Thats just a typo, its like that for all the vc titles I
think.

I found out that on the real wii it can sometimes have an issue if you have a
numchunk connected, but my config didn't have that. It's strange, I havn't tested
more yet. I'll try having a classic controller emulated soon and see if the second
player can be a gamecube controller, that should also work in theory. I'll have to
wait after this week, lots of work to do.

Also, its probably not very important since most people probably don't want to
emulate in an emulator but there are lots of small issues, like no sound. This is a
lower priority right now isn't it?

Actions #3

Updated by PianoGamer about 15 years ago

Make sure to not press the A-button on the wiimote to pass the health & safety
screen. Confirm if you are certain you are only giving input for the GC-pad to pass
the screen. If you arent sure, wait for the screen to pass before pressing anything
(I don't have a N64 game wad to try)

Actions #4

Updated by Anonymous about 15 years ago

  • Status changed from New to Invalid

you can even remove all wiimotes, if you want. But basically you just need to use it as it was designed: seemingly
all you have to do is let the game know that you want to use the GC pad :p

Actions

Also available in: Atom PDF