Emulator Issues #2528
closedThe Legend of Zelda: Twilight Princess aim target problem in Direct3D9
0%
Description
What steps will reproduce the problem?
- Set graphics plug-in to Direct3D9
- Start the game, new file, move into the game up to the moment you can
get a slingshot.
2a.(Optional) Set in game options pointer to off. - Try to fire it somewhere (medium distance) wall etc.
- The spark from the impact will be greatly off about 20-30m.
- Save the state shift+F1.
- Change graphics plug-in to OpenGL.
- Load F1, try to hit something.
What is the expected output?
Both OpenGL/Direct3D9 same aim, same target hit.
What do you see instead?
The ball from the slingshot when using Direct3D9 doesn't go where its
suppose to go, but goes as aimed with OpenGL.
What version of the product are you using? On what operating system?
Windows 7 x64, tried v2.0 RC1 and Orleans r5152
Please provide any additional information below.
Standing near a wall exaggerates the problem.
This bug can also affect boomerang range/moving targets lock ability.
This issue is game specific but it could affect other games as well.
Updated by luisr142004 over 14 years ago
try changing the IR pointer settings in the wiimote plugin
Updated by DemonicOne over 14 years ago
nope no effect
I'm using Logitech ChillStream (Xbox like pad) not a Wiimote if that helps.
Updated by Anonymous over 14 years ago
...and if you leave the onscreen pointer on, where does the pointer show up?
Updated by DemonicOne over 14 years ago
well there's no difference between with pointer and without
here are some screens, that present the difference between Direct3D9 and OpenGL I'm
talking about:
album: http://img13.imageshack.us/gal.php?g=badlw.png
OpenGL the spark is at the aiming cursor:
http://img243.imageshack.us/img243/1121/good.png
Direct3D9 the impact spark is not at the aiming cursor:
http://img13.imageshack.us/img13/8633/badlw.png
Updated by DemonicOne over 14 years ago
just tested 2.0 release the bug is there too
Updated by Anonymous over 14 years ago
- Status changed from New to Questionable
does this still happen? looks like video bug (efb something or other?), nothing to do with wiimote.
Updated by Billiard26 over 14 years ago
Do you experience the issue with "Widescreen hack" off?
I only have this problem when using widescreen hack, which is acceptable. :p
Updated by Anonymous over 14 years ago
- Status changed from Questionable to Invalid
ahh that would explain it :)
Updated by DemonicOne over 14 years ago
well I just tested it and the aim is still off.
widescreen hack is off in both cases OpenGL and Direct3D9
Updated by MayImilae over 10 years ago
- Status changed from Invalid to Duplicate